Hi, great mods, just what we want. Is there possibility to make mod for removing all weapons except Pipe guns and melee, as to play just in apocalyptical world without modern guns, laser etc... Thanks
Thanks you are the best. One more question, will this remove also weapons from some modes for factions like Improved series of mods (Improved Minutemen, Improved Guards, etc) or RO1 or others.
i have been looking for a mod that will actually do this, i have tried other mods in the past, but none of them really worked, this one actually looks like it might do the job via the robco level list patch.
now i'm thinking of doing a melee build and getting those mods i normally overlook that are melee weapon centric, they were pretty much useless because even though you thought you installed mods that prevented that nonsense, they always had guns for whatever reason so they turned out to be pointless, but with this it seems it actually might be possible to do a melee playthrough for once.
and using that knockout framework mod and crime and punishment mod for once.
i understand it won't get rid of all guns, and that's just fine for robots, synths, death claws, and that mostly relies on the player finding those guns within the game in their special locations.
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Is there possibility to make mod for removing all weapons except Pipe guns and melee, as to play just in apocalyptical world without modern guns, laser etc... Thanks
One more question, will this remove also weapons from some modes for factions like Improved series of mods (Improved Minutemen, Improved Guards, etc) or RO1 or others.
i have been looking for a mod that will actually do this, i have tried other mods in the past, but none of them really worked, this one actually looks like it might do the job via the robco level list patch.
now i'm thinking of doing a melee build and getting those mods i normally overlook that are melee weapon centric, they were pretty much useless because even though you thought you installed mods that prevented that nonsense, they always had guns for whatever reason so they turned out to be pointless, but with this it seems it actually might be possible to do a melee playthrough for once.
and using that knockout framework mod and crime and punishment mod for once.
i understand it won't get rid of all guns, and that's just fine for robots, synths, death claws, and that mostly relies on the player finding those guns within the game in their special locations.