Concrete, asphalt, sand, grass, wood and vinyl were not affected. If it squishes on the asphalt, this is a Bethesda collision problem, and most likely the sound of footsteps in the dirt from the DIRT and DIRTB folders is played in those places by default. Simply put, if you found a mistake in this mod, then it was also by default, you just didn't pay attention to it because the mud sound was dry.
see, i figured you had actually just tagged the 'Marsh ground' with this sound to make that (more) immersive. ( my English teacher from way back when would have fit to see my use of 'more' immersive)🙄🤐
I would gladly do this only for wet and swampy land, if the dirt was separated in files, or I could write scripts. But so far, all I know in modding is how to work with audio files, change settings in Xedit, and change textures in Photoshop =)
Wonderful mod, I really like it, however I noticed that my character can make these noises in third person only , to me at least I tested it many time in deferent locations , the first person only plays vanilla steps, can you fix that please. and thank you.
great mods! what bout adding footsteps on diamondcity entrance and some certain concrete blocks? at these surfaces my character walking doesn't trigger footstep sounds at all😭
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Simply put, if you found a mistake in this mod, then it was also by default, you just didn't pay attention to it because the mud sound was dry.
( my English teacher from way back when would have fit to see my use of 'more' immersive)🙄🤐
I tested it many time in deferent locations , the first person only plays vanilla steps, can you fix that please.
and thank you.
Done. Check the files
what bout adding footsteps on diamondcity entrance and some certain concrete blocks?
at these surfaces my character walking doesn't trigger footstep sounds at all😭