As long as the Forgotten Church site doesn't seal both entrances to the dungeon, Children of Ug-Qualtoth should work.
If it plays well with Life Finds A Way, I'm tossing it in as this gives context to Dell Lincoln braving the Glowing Sea in his pursuit of radiozoology.
Both entrances look to be accessible (Storywealth patches for Ug-Qualtoth also applied).
That being said, this settlement will probably have issues. Ug-Qualtoth changes the location record (XLCN) and uses it's updated record for the encounter zone and other pieces. I haven't gotten any errors/warnings when loading up my game with the settlement taken, but I'd expect there to be issues with settlers, supply lines, etc.
@matti1235r it's probably outside the scope of what you were planning for this updated version but making the settlements separate plugins would certainly help with compatibility.
The back wall of the Forgotten Church does block the first entry point to the dungeon of CoU but the secondary entrance works just fine. Honestly, I can imagine the Children of Atom sealing up the church entrance as they are of religious mindsets and would know to fear the place. I just wish the workshop would let you scrap that wall for concrete and replace the log with a proper warehouse or farmhouse staircase.
hello, I decided to use this with lootable creates https://www.nexusmods.com/fallout4/mods/30871 but unfortunately it didn't work there were missing textures (invisible walls) is there any fix ? Thanks already...
I would very much appreciate it if you could add the option to scrap all the trash inside the decayed reactor site building and it would be an actual blessing if you could stop the intercom from repeating the meltdown message every 2 seconds
Is there any way you can post the settlements individually? i found some keyword errors in a couple. have had serious problems with some in the past. thanks
No PRP, but I am running about 100 other mods. I'll tinker and bit and see what I can find out. Appreciate the reply and especially all the work you did on this mod, it looks amazing!
I'm sorry if that sounds creepy it's not meant to be I just have SO MANY ideas for the original TaxiVader settlements and was heartbroken to see they weren't fully functional
I CAN RECRUIT SETTLERS NOW HELL YEAH
EDIT: I may have spoken too soon. I downloaded this to update mid-game, as was stated to be safe, and now my game seems to be bricked.
Just to test I have downgraded to the 2018 version on my current save (NOT SUPPORTED, but just to test) and then saved and migrated to the latest version again, and there does not seem to be any problems. I am keen to get this sorted for you. Thanks!
Game literally would not load past the initial opening screen, then CTDed. Sometimes it wouldn't even load as far as that screen. To fix it I had to delete the game, reinstall it, manually remove the files for this mod, and try again. Got it back to good working order, enabled this mod again, instant CTD.
What do you mean "manually remove the files for this mod"? You should be using a mod manager for any FO4 modding, whether MO2 (!) or Vortex, trying to have a stable modded game with manual installs is next to impossible.
Original version should've also been functional, this one just has additional fixes and PRP compatibility (very appreciated Matti1235r!). It sounds like you have some other mods causing major conflicts in your LO.
I do use Vortex, but I was advised by another modder to check that none of the files from this got left behind by hand. The original mod worked fine, albeit with the limitations I knew it contained (no supply lines, etc.), but as soon as I downloaded this one, CTD. Testing once I got the game back into working order produced the same result, although without the "I literally cannot fix it no matter what I do" this time.
Crashing before you even get to the start screen is an indicator of hitting the ba2 limit. The original mod didn't have ba2 files, while this updated version does.
Before deleting mods, check to see if any of the mods you are using have loose file versions available. If so, just replace your current version with the loose file version.
54 comments
If it plays well with Life Finds A Way, I'm tossing it in as this gives context to Dell Lincoln braving the Glowing Sea in his pursuit of radiozoology.
That being said, this settlement will probably have issues. Ug-Qualtoth changes the location record (XLCN) and uses it's updated record for the encounter zone and other pieces. I haven't gotten any errors/warnings when loading up my game with the settlement taken, but I'd expect there to be issues with settlers, supply lines, etc.
@matti1235r it's probably outside the scope of what you were planning for this updated version but making the settlements separate plugins would certainly help with compatibility.
Thanks already...
Recently started SS 2 back in November so i had to cut the original out of the SS2 load order.
Thanks for making it play well with others.
No, you do not need anything special -- should simply work out of the box. Are you using PRP?
Thanks
They should function identical to vanilla settlements as they are fully registered, so any other settlement mods you have should function identically.
Thanks
I'm sorry if that sounds creepy it's not meant to be I just have SO MANY ideas for the original TaxiVader settlements and was heartbroken to see they weren't fully functional
I CAN RECRUIT SETTLERS NOW HELL YEAH
EDIT: I may have spoken too soon. I downloaded this to update mid-game, as was stated to be safe, and now my game seems to be bricked.
What do you mean by bricked?
Thanks
Just to test I have downgraded to the 2018 version on my current save (NOT SUPPORTED, but just to test) and then saved and migrated to the latest version again, and there does not seem to be any problems. I am keen to get this sorted for you. Thanks!
Original version should've also been functional, this one just has additional fixes and PRP compatibility (very appreciated Matti1235r!). It sounds like you have some other mods causing major conflicts in your LO.