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Matti1235r

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matti1235r

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54 comments

  1. BlazeStryker
    BlazeStryker
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    As long as the Forgotten Church site doesn't seal both entrances to the dungeon, Children of Ug-Qualtoth should work.

    If it plays well with Life Finds A Way, I'm tossing it in as this gives context to Dell Lincoln braving the Glowing Sea in his pursuit of radiozoology.
    1. STANirvanaIND
      STANirvanaIND
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      Both entrances look to be accessible (Storywealth patches for Ug-Qualtoth also applied).

      That being said, this settlement will probably have issues.  Ug-Qualtoth changes the location record (XLCN) and uses it's updated record for the encounter zone and other pieces.  I haven't gotten any errors/warnings when loading up my game with the settlement taken, but I'd expect there to be issues with settlers, supply lines, etc.

      @matti1235r it's probably outside the scope of what you were planning for this updated version but making the settlements separate plugins would certainly help with compatibility.  
    2. ninalyn
      ninalyn
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      I'm playing with LFAW and while I've only been to the Edge of the Glowing Sea, it didn't give me any issues.
    3. BlazeStryker
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      The back wall of the Forgotten Church does block the first entry point to the dungeon of CoU but the secondary entrance works just fine. Honestly, I can imagine the Children of Atom sealing up the church entrance as they are of religious mindsets and would know to fear the place. I just wish the workshop would let you scrap that wall for concrete and replace the log with a proper warehouse or farmhouse staircase.
  2. Atahan4536
    Atahan4536
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    hello, I decided to use this with lootable creates  https://www.nexusmods.com/fallout4/mods/30871 but unfortunately it didn't work there were missing textures (invisible walls) is there any fix ?
    Thanks already...
  3. Asgavin
    Asgavin
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    I would very much appreciate it if you could add the option to scrap all the trash inside the decayed reactor site building and it would be an actual blessing if you could stop the intercom from repeating the meltdown message every 2 seconds
  4. extremejay2000
    extremejay2000
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    Sweet I have used the old one for a few years. Love there to be lore friendly places I can send any ghoul settlers that pawn.

    Recently started SS 2 back in November so i had to cut the original out of the SS2 load order.

    Thanks for making it play well with others.
  5. Parahedronix
    Parahedronix
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    HOLY PEAK
  6. mshelley1000
    mshelley1000
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    Is there any way you can post the settlements individually? i found some keyword errors in a couple. have had serious problems with some in the past. thanks
  7. seemurder
    seemurder
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    Do I need to do anything special in game to activate this mod? I installed via vortex but none of the workbenches are showing up at any of the sites. 
    1. matti1235r
      matti1235r
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      Hi,

      No, you do not need anything special -- should simply work out of the box. Are you using PRP?

      Thanks
    2. seemurder
      seemurder
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      No PRP, but I am running about 100 other mods. I'll tinker and bit and see what I can find out. Appreciate the reply and especially all the work you did on this mod, it looks amazing!
  8. JarrenBlake
    JarrenBlake
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    Does these settlements support beacon recruitment of Ghoul and/or CoA settlers?
    1. matti1235r
      matti1235r
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      Hi,

      They should function identical to vanilla settlements as they are fully registered, so any other settlement mods you have should function identically.

      Thanks
  9. Deni131313
    Deni131313
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    Compatible with the Lima Detachment ? Thank you .
    1. STANirvanaIND
      STANirvanaIND
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      Appears to be yes.
    2. Deni131313
      Deni131313
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      I checked . it's working .
  10. ninalyn
    ninalyn
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    I LOVE YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

    I'm sorry if that sounds creepy it's not meant to be I just have SO MANY ideas for the original TaxiVader settlements and was heartbroken to see they weren't fully functional

    I CAN RECRUIT SETTLERS NOW HELL YEAH

    EDIT: I may have spoken too soon. I downloaded this to update mid-game, as was stated to be safe, and now my game seems to be bricked.
    1. matti1235r
      matti1235r
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      Hi,

      What do you mean by bricked? 
      Thanks
    2. matti1235r
      matti1235r
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      Hi, thanks for your praise!

      Just to test I have downgraded to the 2018 version on my current save (NOT SUPPORTED, but just to test) and then saved and migrated to the latest version again, and there does not seem to be any problems. I am keen to get this sorted for you. Thanks!
    3. ninalyn
      ninalyn
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      Game literally would not load past the initial opening screen, then CTDed. Sometimes it wouldn't even load as far as that screen. To fix it I had to delete the game, reinstall it, manually remove the files for this mod, and try again. Got it back to good working order, enabled this mod again, instant CTD.
    4. STANirvanaIND
      STANirvanaIND
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      What do you mean "manually remove the files for this mod"?  You should be using a mod manager for any FO4 modding, whether MO2 (!) or Vortex, trying to have a stable modded game with manual installs is next to impossible.

      Original version should've also been functional, this one just has additional fixes and PRP compatibility (very appreciated Matti1235r!).  It sounds like you have some other mods causing major conflicts in your LO.
    5. ninalyn
      ninalyn
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      I do use Vortex, but I was advised by another modder to check that none of the files from this got left behind by hand. The original mod worked fine, albeit with the limitations I knew it contained (no supply lines, etc.), but as soon as I downloaded this one, CTD. Testing once I got the game back into working order produced the same result, although without the "I literally cannot fix it no matter what I do" this time.
    6. rsm000rsm
      rsm000rsm
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      Crashing before you even get to the start screen is an indicator of hitting the ba2 limit. The original mod didn't have ba2 files, while this updated version does.
    7. ninalyn
      ninalyn
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      AHA. So other than deleting some mods, how would I get around that? Say I've hit the limit but want to add something new?
    8. rsm000rsm
      rsm000rsm
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      Before deleting mods, check to see if any of the mods you are using have loose file versions available. If so, just replace your current version with the loose file version.
    9. STANirvanaIND
      STANirvanaIND
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      You can just extract ba2s until you get below the limit.  Try and extract the smallest ones and move up from there.