Hello, I also made an new EMP explosion, I changed the color to green and yellow, But now the smoke still Blue. Do you remember When you did this mod, How do you change the color of smoke to Red? or not blue ? I changed all my Grey Scale texture to new dds file,- textures\Effects\Gradients\PekAtomWrathEMPgrad_d.dds, and then yes they bacame Yellow, but still a bit color is blue, is there something control this color by X Y Z (RGB)?
Love the Mod, but I have a question: Traditionally EMP blasts only affect electronics and have little to no effect on organic life. I notice that with this mod, however, it is equally effective against both. It may not be possible until the CK comes out, but I am wondering if you could change it so that these particular blasts are only effective against electronic foes (for example: Synths, Assaultons, Sentury Bots, etc.). I just think that would add to the realism.
Like I said, though, great mod! I use it all the time!
I really like this gun since I feel Institute weapons are pretty weak by default even with the best attachments. Works great, but only the gyro compensating lens and quantum gyro compensating lens work on the gun as muzzle attachments. If I try to add one of the others, the damage display disappears and if I fire them with it equipped, it turns into a laser and causes no damage. Still pretty cool even with this.
I found it too be overpowered though, so i changed it to be roughly half as strong which i find good so far. The reason i find it way to powerfull is: With Bullets you have to aim and hit - with this you can shoot the ground (or anything) near the target and still hit any enemies. (Though: My findings might be "colored/influenced" by some other mods i've installed that change the damage System)
I just thought maybe others think the same way.. If so they could reply here to let you know - so maybe you could release a "less powerfull" version.
Thanks anyway, will have great fun with this one.
One question: So far i have not encountered any enemy with such a weapon - altough i very fear that moment i get shot with one of those. Do enemy have "access" to that Weapon?
No, coz i rename the file and its path in esp to avoid overiding the color of the EMP mine too. I will upload a optional file to let you guys change back to blue EMP projectile.
21 comments
- Add Laser Standalone & Weapon Mod Version
- Reduced explosion force and radius
- Reduced damage to 160
That would be great!.
Love the Mod, but I have a question: Traditionally EMP blasts only affect electronics and have little to no effect on organic life. I notice that with this mod, however, it is equally effective against both. It may not be possible until the CK comes out, but I am wondering if you could change it so that these particular blasts are only effective against electronic foes (for example: Synths, Assaultons, Sentury Bots, etc.). I just think that would add to the realism.
Like I said, though, great mod! I use it all the time!
Sasha
I found it too be overpowered though, so i changed it to be roughly half as strong which i find good so far. The reason i find it way to powerfull is: With Bullets you have to aim and hit - with this you can shoot the ground (or anything) near the target and still hit any enemies. (Though: My findings might be "colored/influenced" by some other mods i've installed that change the damage System)
I just thought maybe others think the same way.. If so they could reply here to let you know - so maybe you could release a "less powerfull" version.
Thanks anyway, will have great fun with this one.
One question: So far i have not encountered any enemy with such a weapon - altough i very fear that moment i get shot with one of those. Do enemy have "access" to that Weapon?
But could you do a version for the standard Laser weapons (pistol/rifle)?
AMAZING job on this! Thank you!
EDIT: Optional file added