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Destruction
Version: 0.3
Author: Eni819
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About
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This mod makes (almost) all vanilla settlement objects destructible. Be warned: objects that should explode will explode. Due to the lack of a GECK some workarounds were necessary to get everything to be properly destroyed. In an effort to minimize bugs and compatibility issues I decided to create new objects entirely.
This means that all vanilla objects you have already placed will not be destructible, they must be rebuilt!
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Installation
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I recommend using NMM to install. No muss, no fuss.
Otherwise:
1) Drag and drop all Files & Folders into your Fallout 4 data directory.
2) Enable Destruction.ESM and the optional Destruction_Vanilla.esp if wanted.
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Disclosure
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As always, use mods at your own risk. I take no responsibility for any problems encountered after installing/using this mod.
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Changelog
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0.3
Completely restructured the mod to make future updates, patches, and/or bug fixes A LOT quicker and easier to implement. This unfortunately means if you were previously using this mod you'll have to remove the old "destructible item" from the settlements and place in new ones. Sorry!
The ESM is the main mod and lets you destroy everything. Unfortauntely this means that the mods "Place-in-Red" or "Place Everywhere" are needed in order to get some objects to properly attach themselves to floors and roofs (technical limitations due to the engine).
The ESP is the optional plugin that enables standard use for floors and roofs. Note this also makes them unable to be destroyed.
Changed the restrictions on tables when using the optional esp. Objects will "snap" on top of tables like they should.
0.1a
First release.
Floors, roofs, and tables are not destructible for your convenience.
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