The FFO Furrifier xEdit script can support this mod's races if you manually edit the .pas code in a text editor to add the required code as explained in this post. (Support may be integrated in the main script release in the future, but it's not guaranteed to happen).
The Furrifier script lets you manually "furrify" either specific mods or your entire load order to turn all (or some) of the human NPCs in them into custom races; settings can be tweaked so only certain factions are affected, only a % of NPCs are changed (by playing with the "human" probability values), and only the races of your choice are distributed. Note that while you will want to have FF4 itself installed and enabled, you can choose to not distribute any of its own races by setting probabilities to 0 and only use other races (like this one) instead.
The Furrifier is a convenient way to distribute custom races among NPCs without the need for tailor-made mods like our own "Generic NPCs" series. For more information, you can check the guide on the wiki.
The races were built for BodyTalk but all main male body replacers share the same texture layout as vanilla, so you should be able to latter as well just fine.
Never tried it myself but I've gotten reports of most custom race mods working with it. Didn't get more details but at the very least I presume the Player plugin will need to be edited to keep most of the data from FOLON's plugin and only change race and appearance, however.
Are you absolutely sure it's caused by this mod? The main race plugin only requires Fallout4.esm, and in turn the Player plugin only requires the main race.
Do you have a lot of mods with BA2 archives? You might have hit the BA2 limit, at which point *any* new mod you install/add that includes more BA2s will cause the crash. In which case this mod could be the culprit indeed, but only due to the aforementioned limit. You can check your archive count using the Collective Modding Toolkit.
only crashes after installing, and my collection almost never crashes. it wont even get to the menu. This is the only mod I have added. I test things after every mod I add
You can try using the BA2 Merging Automation Tool but honestly at this point I'd first try going through your mods and getting rid of anything that you don't care too much for. There's bound to be fluff that needs pruning if you have enough mods to hit the archive limit.
is there an option for no undergarments? I'm using the npc mod that spawns them around the world and when trying to put outfits on them I noticed they have underwear
really sorry to bother you. I did the bodyslide but how do I switch the bodies with the npcs in the mod? I tried a tutorial done by someone but he was going too in depth and I just want to swap the bodies out. Was hoping you could tell me which files to swap and where if it's not too much to ask.
Fusion Girl uses CBBE textures so equipping any FG outfits on the cat races should work mostly okay outside of texture glitches around the feet/calves (if the skin of those is exposed, otherwise they will be hidden). The custom nude bodies will remain CBBE only, however.
Not "directly", but you can use the Furrifier xEdit script to create a full patch for all NPCs in your load order that uses this mod's cat races instead of the FF4 ones.
The catsuits/bodysuits and boots may be from one of Vtaw's clothing packs, although I'm not completely sure and would have to check. The winter jackets are not publicly available.
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The Furrifier script lets you manually "furrify" either specific mods or your entire load order to turn all (or some) of the human NPCs in them into custom races; settings can be tweaked so only certain factions are affected, only a % of NPCs are changed (by playing with the "human" probability values), and only the races of your choice are distributed. Note that while you will want to have FF4 itself installed and enabled, you can choose to not distribute any of its own races by setting probabilities to 0 and only use other races (like this one) instead.
The Furrifier is a convenient way to distribute custom races among NPCs without the need for tailor-made mods like our own "Generic NPCs" series. For more information, you can check the guide on the wiki.
--- Feline Races - Generic NPCs Plus
Do you have a lot of mods with BA2 archives? You might have hit the BA2 limit, at which point *any* new mod you install/add that includes more BA2s will cause the crash. In which case this mod could be the culprit indeed, but only due to the aforementioned limit. You can check your archive count using the Collective Modding Toolkit.
EDIT: Ninja'd, lol.