Running latest .984 NG version with Mod Organizer 2.5.2, and while game launches fine, sounds from this mod are not working. Everything appears to be installed correctly and there are no other conflicting mods, as reported by FO4Edit 4.1.5f. The only indicator is an Invalid Archive Name error when I scan my game with Collective Modding Toolkit 0.5.1: Mod: Dang it bobby (pin) Problem: dangitbobby.BA2 Summary: This is not a valid archive name and won't be loaded by the game. Solution: Archives must be named the same as a plugin with an added suffix or added to an INI. Valid Suffixes: main, textures, voices_en Example: dangitbobby - Main.ba2
Update: It appears renaming the mod file "dangitbobby.BA2" to "dangitbobby - main.ba2" has the mod working. Don't ask me why...
That's weird but glad it works. Thanks for finding the problem. I'll update the file name. Funnily enough, the file name that I originally saved in the creation kit was "dangitbobby - main.ba2". No idea why it didn't stay that way when I uploaded to the Nexus.
Also not working for me. I have my game downgraded to old-gen. Was going to try and extract the .ba2 and load it loose, but trying to open the .ba2 in BAE just results in nothing showing up to be extracted.
Damn, that sucks. Are you using any other mods that change the audio for breaking bobby pins? I'm not the most experience at modding, so not sure what else could be causing the problem.
11 comments
Mod: Dang it bobby (pin)
Problem: dangitbobby.BA2
Summary: This is not a valid archive name and won't be loaded by the game.
Solution: Archives must be named the same as a plugin with an added suffix or added to an INI.
Valid Suffixes: main, textures, voices_en
Example: dangitbobby - Main.ba2
Update: It appears renaming the mod file "dangitbobby.BA2" to "dangitbobby - main.ba2" has the mod working. Don't ask me why...