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Gazza1986

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Gazza1986

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21 comments

  1. Bebebubu
    Bebebubu
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    The NPCs are there but they're voiceless. No option to untie them and they also stand up and move around before going back to kneeling down on their bound position. Fiddling with the load order didn't do anything.
    1. cobaltcrowsprite
      cobaltcrowsprite
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      Also having this issue, only other mod affecting the area is combat zone restored restored
    2. Bebebubu
      Bebebubu
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      I don't even have any mods affecting the Combat Zone, so I doubt that's the issue.
    3. RadicalPlunger420
      RadicalPlunger420
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      • 0 kudos
      anyone here got it working?
  2. cobaltcrowsprite
    cobaltcrowsprite
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    Having the same issue as others, no dialogue, only subtitles when talking to them. I have combat zone restored restored, not sure if that would cause issues
  3. LADRILLEROGENUINO
    LADRILLEROGENUINO
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    Well there is very little information, I have put the two required mods and it doesn't work for me, when I arrive it doesn't give me the option to unleash them.
    1. Gazza1986
      Gazza1986
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      • 17 kudos
      Did you talk to them? You have to talk to them for the option to untie them to appear.
    2. LADRILLEROGENUINO
      LADRILLEROGENUINO
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      They didn't have voices, they only had subtitles saying: they are going to kill me, help me untie me but all without voice
    3. Whote
      Whote
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      • 4 kudos
      I also have this issue, and have the mod at the literal bottom of the load order. The only other mod I have regarding the Combat Zone is Combat Zone Restored - Restored, but that mod doesn't touch those NPCs at all what I can see in FO4Edit.
    4. Unholybringer
      Unholybringer
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      • 0 kudos
      I've had the same issue. Tried talking to them before killing all the raiders and after nothing comes up to unbind them and recruit them only workaround was to use the recruitment ring.
    5. cobaltcrowsprite
      cobaltcrowsprite
      • member
      • 2 kudos
      Also having this issue
  4. Darkcrafterzx
    Darkcrafterzx
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    • 3 kudos
    Woahhh, thanks for this mod, they're great for a raider theme settlers.
    Also there is a very unique npc that can be found on Kendall Parking if I remember correctly known as the "Mole Rat Lady" that have a pet mole rat that has been attached to a landmine on its back, maybe a recruitable version of the mole rat lady and her pet to be recruitable if that's okay with you
    1. rsm000rsm
      rsm000rsm
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      Still looking for that recruitable molerat lady, huh? I had a recruitable version of her made and ready to go, but discovered she has a voice type conflict that prevented my mod from working the way I wanted it to work, so the idea went back on the shelf.
    2. Darkcrafterzx
      Darkcrafterzx
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      • 3 kudos
      Ohhh yes, I'm still looking for that specific mod hahaha, did you find a workaround about it thou? Can't wait if that's happened
    3. rsm000rsm
      rsm000rsm
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      Unfortunately, I haven't found a workaround. At least, not one that within my ability to implement.
  5. poolkenli
    poolkenli
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    • 1 kudos
    can you make them female ? the 2 raiders
    1. Gazza1986
      Gazza1986
      • supporter
      • 17 kudos
      In the files 1 was male and 1 was female, so i figured id keep it like that.
  6. PeskyFox
    PeskyFox
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    • 11 kudos
    Does this get around the fact they are set to disable/despawn once they leave the cell?
    There's another RL_Framework based mod "Recruitable NPCs" that allows recruitment of these two, but they disable after a while because of the above fact.
    1. Gazza1986
      Gazza1986
      • supporter
      • 17 kudos
      Ive been using it for a good while on a playthrough and they are still present in the settlement i sent them to even now.
  7. cubbyman1
    cubbyman1
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    • 29 kudos
    it would be cool if there was a story attached to this, like if you get in and have a little chat with these ppl and they feel disgruntled against their fellow raiders and want pay back and say they will join you while you take the other raiders down, maybe they die during battle or maybe they don't, but after the fight is over they go their separate ways, or maybe at that point they talk about leaving behind their raider days and want to become better ppl and you can offer them to work at one of your settlements. 
  8. RJG3263827
    RJG3263827
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    How hard would it be to bring them back to life... :D