the conveyor moves but it never starts. im pretty sure its due to fallout script extender not being compat with the epic games verion of the game. found out just recently when i was diving deeper trying to fix some of my other mods :/
I don't speak English at all, so I asked ChatGPT, but I failed to understand the joke. Asking for an explanation would be overly harsh, so there's no need to explain it to me.
You can build them without any restrictions. While it might sound a bit strange that machines can be built without any special requirements, I personally prefer not to deal with that kind of hassle.
Is there a way to use this as an "auto-sell" machine? I'd like to send certain items to the bottle cap maker and it only give me what the items are worth.
After connecting the terminal from the workshop in the settlement to the machine with wires, you can configure it to convert items into steel, excluding junk. By default, the amount of bottle caps returned when steel is converted back into bottle caps will be roughly equal to the item’s selling price at the store. Are you asking if you want all items, including junk, to be converted into bottle caps instead?
Thanks for replying. It seems this does what I asked about on your other scrap machine. I am having an issue though: When having another machine in my line "feed" the scrap machine, it won't start working. To get it to work, I have to go to the scrap machine and pull 1 item, then that kicks it into working. Any ideas what might be causing that or how to get it to work properly? edit: I'm also NOT on the next gen version.
It is intentional. The code written in Papyrus takes about 1 second when scrapping, so if it continues automatically, the game cannot handle it. Unfortunately, due to the slow speed, it is unavoidable in the current state, and you will need to start it manually as you are doing now.
Thanks for the mod dude! I'll definitely check it out when I get my computer up and running soon. Now the only thing I need is for someone to make some sort of mod that's a HESCO styled barrier thats filled with caps and costs like 10,000 caps to place so I can fill up my loot cave.
My first mod was changing the pictures on magazines. Fallout 4 has a lot of mods, but unlike Skyrim, it doesn’t have everything. If there’s a mod you want that doesn’t exist, you’ll have to study and create it yourself. But, while waiting, I’ve seen that sometimes someone else ends up making it, haha.
In reality, making bottlecaps would require much less material, but that would break the game's balance. So the efficiency has been intentionally lowered to maintain balance, allowing you to use the mod without any worries. If you'd like a more realistic production rate, you can adjust the settings through the MCM. I hope you have fun with the mod!
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If you use any furry player mods does it count as furry inflation?I am having an issue though:
When having another machine in my line "feed" the scrap machine, it won't start working. To get it to work, I have to go to the scrap machine and pull 1 item, then that kicks it into working. Any ideas what might be causing that or how to get it to work properly?
edit: I'm also NOT on the next gen version.
Jokes aside, awesome mod!
Awesome mod, definitely gonna give it a try