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SpringHeelJon and ArcanicVoid

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ArcanicVoid

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  1. ArcanicVoid
    ArcanicVoid
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    Added a patch for True Storms... Recommended route rather than old patches, as this version of LL doesn't have Polluted weather nor does it modify climate and weather region chances aside from just the Glowing Sea. 
  2. cheshiremolotov
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    How does your mod work with Seasons Change? I noticed the original Lightweight Lighting has a Patch for Seasons Change, does yours not need one?
    1. ArcanicVoid
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      This version of LL doesn't conflict with Season's Change. You don't need the patch and/or the patch could add something this version of LL doesn't do. 
  3. hanumansfool
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    Just wanted to say thanks for this excellent mod!  I much prefer the look of LLE versus LL or vanilla.  Definitely appreciate you turning the bloom dooown lol.  And it worked perfectly right away with your True Storms patch, plus no issues with Seasons Change.  I highly recommend this mod to anyone looking for an easy to use lighting mod that works as described!
  4. useralmatykz
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    Hello.
    Can I ask a question?
    How can I get that fine haze (light fog) back at long distances (500 units and further)?
    I like it.
    It looks very realistic, especially with my vision.
    Thanks!
    1. ArcanicVoid
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      That would likely require shortening [and re-enabling] the image space DOF distances, in xedit it can be found in the bottom section of each edited Image Space record. I can look into shortening them myself later on, but I'm not currently at home, where my modding PC/setup is. 

      Edit: Otherwise, Lighting Templates I recall may also affect distant fog, but it's been a while (a month) since I looked over them, so I'm not 100% on that factor. Either way, I'll consider what you requested. 
    2. useralmatykz
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      Thank you very much!
      But there is no need to rush, I think I understood what can be done (if the translator translated the text correctly).
      I think I broke Fallout (again), thinking that Buckport would save all the problems)))).
  5. kcissicknasty
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    Any chance for a Gloom option? ;O I'd download instantly~ lmao
    1. ArcanicVoid
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      Gloom option? I assume you mean some dimmer lighting? 
    2. kcissicknasty
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    3. ArcanicVoid
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      Gotcha, yeah I can figure out an alt version that includes those specific changes. 
    4. kcissicknasty
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      Appreciate all your work my guy~
    5. badiser
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      Why not use this on top of LLE ?  Fallout 4 Enhanced Color Correction - Gloom

      BUT... if we can have gloom outside and a normal color sceme in interiors, which will be much more "realistic" we could have a winner :)
    6. kcissicknasty
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      I do use that, but I'd like the adjustments to LL from our fella here as well~
    7. kcissicknasty
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      Also, FECC is incompatible with GVCM. whereas LL - Gloom Edition isn't~
  6. 123keelos
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    1. ArcanicVoid
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      This mod doesn't use True Storms, but if you do use True Storms, there is a leaner (lighter) patch that is catered around how I built LLE specifically. 
  7. Hey, great mod. Very good interior atmosphere. I'm using it with Interiors Enhanced - Darker ambient light and fog and the result works for me. The only thing, is it normal for power armor pip boy to be completely transparent? I think it's related to removing blur which is what pip boy backround uses by default. Can you please confirm this is normal behaviour?

    Thanks in advance
    1. ArcanicVoid
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      Potentially an oversight I can look into. It sounds lke a specific image space adapter that the power armor pip-boy background uses. 
  8. lucannocore
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    It is safe to unnistall ? I like the exteriors lighting but the interiors are way too dark, and I forgot I got Interiors Enhanced already, so its even more dark.

    nvm it looks better once i unnistalled interiors enhanced
    1. ArcanicVoid
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      Yep, very likely doubling up on darkness since Interiors Enhanced does modify Cells, while LL/LLE do not. 
  9. Qorvin
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    1. ArcanicVoid
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      Load that after LLE if you're really wanting to use it. 
  10. Ardelk
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    There are two Image Space Adapter conflicts with Otis Repair Services - Lights In Load Elevators. Would I just need to load that mod before LLE or should I patch it?
    1. ArcanicVoid
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      Feel free to load that mod after. Assuming whatever they're editing is more targeted than what I was going for. 
    2. Ardelk
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      Ok, I wasn't sure if it would cause any visual mismatches or inconsistencies. Thanks.
  11. cheshiremolotov
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    This version of LL doesn't conflict with Season's Change.

    So do I still need the original Lightweight Lighting patch for Seasons Change or can I go without on account of your mod? No reason to use a patch that has no (or a counter productive) effect after all.
    1. ArcanicVoid
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      No, you don't need it. 
    2. cheshiremolotov
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      Yay! Really need to keep down that Mod count, running 642 now but hoping to 'trim the fat' with my load order rebuild. Still anticipating 'The Pitt', 'A Better World' and the full 'Mind Games' mod, all of which will probably balloon my already quest heavy load order.
    3. ArcanicVoid
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      Don't forget Hatcher Island (CSEP mod) and I believe tenhats is also working on another Island mod. They'll be pretty worldspace friendly since they're their own worldspace story mods. 
    4. cheshiremolotov
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      The upcoming Misery Island expansion for his Isles of New England series seems like an interesting mod, though I've heard little news about Hatcher Island it only a neat little taste of a soundtrack a year ago and an asset mod, which I admit is interesting but very light on the details. I'm also very Interested in Fallout Miami but that mod has been silent for over a year. The only reason anyone knows Fallout 4 The Capital Wasteland is still a thing is because of the updates regarding The Pitt.
  12. LasTRoninN
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    LETS GOOOOO THIS MOD IS AMAZING! TY SO MUCH!

    Okay this mod does everything I wanted and tried to fix. Let me explain.

    - Increases the view distance. [Good]
    - Changes the ambient/distant fog color to more neutral white color from vanilla blueish color. [Good]
    - Increases light view distance. [Good]
    - It doesn't fully disable distant fog. [Really Good]
    - Somehow increases my average fps by %3-4 idk how? (especially in Boston Central areas) [Really Good]
    - Somehow doesn't conflict with my 600+ mod profile and works flawlessly [Good]
    - Doesn't break any precombine or LOD and works with my favorite mod Seasons Change.[Really Good]
    - Didn't notice any bug(YET)[Good]


    This mod changes my game visuals with simple tweaks, works better than Fogout everyone should try it, and it deserves Mod of the Month fr. I have a lot of mods improving my visuals but this one takes the star, cherry on top. Also it looks much nicer when paired with F4ECC(Enhanced Color Correction) Mod.

    I load it like this:

    -LightweightLighting.esp
    -Fr4nssonsLightTweaks.esp
    -WET.esp
    -prp.esp
    -NoPuddleCubemapsTMR.esp


    With that load order everything works perfect.
    1. ArcanicVoid
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      Glad you like it. SpringHeelJon did the original lighting work; I just adjusted image spaces, god rays, adapters. 
  13. badiser
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    With your modifications it's close to perfection, I use it along with RenoDX, and my game looks awesome !

    A little detail in interiors though - is it intentional that you have left a subtle mist that greys out the distant... it's very obvious in V 111.
    I can remove it with another mod, but hey.. I don't want that :)

    Thank you for truly GREAT weather mod !
    1. ArcanicVoid
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      Is it distracting? Wasn't completely intentional, but many cells to verify the changes... A bit more preferable compared to the sort of blue-ish tint it previously was at least.