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Changelogs
Version 2
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
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As the teaser line indicates, Bunker Hill Workers Are Settlers converts the four unnamed caravan workers at Bunker Hill into functional settlers.
Upon completing the "Battle of Bunker Hill" quest and claiming the workshop, these caravan workers are automatically assigned to the settlement and stand ready for your commands. Note, however, that with all of the idle markers strewn about Bunker Hill, they often leave their assigned jobs in order to interact with those markers. Their assignments remain intact and produce resources as expected, but the workers would rather gaze longingly at a broken cabinet than farm crops, man their defense posts, or weld on their scrap benches. As such, I recommend assigning them to provisioner duty, which makes the most sense anyway, given what they do for a living.
Outfit Replacer For the sake of immersion, I've included an optional file that switches the quartet's default outfit to the same one used by the caravan guards who travel with Cricket, Doc W., and Lucas Miller. Note, however, that in its vanilla form, the caravan guard outfit has an error that can result in the wearer spawning naked. My Bug Fix - Caravan Guard Under Armor describes and resolves the error, but it is not the only mod on Nexus that addresses the issue. Any mod that alters the contents of Outfit_CaravanGuard [OTFT:001A7FF4] will automatically apply to the Bunker Hill workers if this optional outfit replacer is used.