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Changelogs
Version 1.2.3
Darker night time fogs for overcast/clear/dusty weathers. Fogline start set to 0. Little volatility tweaks. Main file is now required and set as master, Inner City Ambience and Bad Weathers versions moved to the optional files.
Version 1.2.2
- Decreased godrays intensity during nights / fixed a dark fog for radstorms during early sunrise and late sunset
- Added 2 "new" ESPS for crappy weathers chances only with changes in worldspaces climate and region weathers chances. 0% clear weathers, around 20% overcast, rest is fog, rain or radstorms. Glowing Sea is 100% polluted radstorm.
Version 1.2.1
Decreased godrays overall. Fixed a far fog for a clear weather. Darkened some Radstorm weather clouds
Version 1.1
Better weather chances/volatility + 3 more weathers built upon DarkSkies and NukeDay IMSPs. CW FH and NW now have their own unique Radstorms
Version 1.0
Release
Only tested on 1.10.163 version of FO4
A performance friendly subjective overhaul of Fallout 4 vanilla weathers. This mod adds a bunch of new clear/creepy/grim/colorful/bleak/dark weathers without introducing any new script: it is made in xEdit using only internal assets. Light ESP, safe to install at any time; you'll probably need to wait a bit before the new weathers show up, you can install it while you're inside an interior cell, or you can fw weatherID in console. If you want to remove, it won't leave any unattached script to your save, but be sure to wait some time inside an interior cell, backup your saves and you can safely get rid of it.
It's entirely built upon Image Space Tweaks modified imagespaces, but does not require it. Optional Zorkaz's Inner City Ambience compatible version available.
Main features: - Worldspaces Climates and Regions weather chances redone - Overall GodRays intensity lowered, very very subtle GodRays at night - On my system (rtx3060 / i7 11k / 32gb Ram / SSD) performance is pretty much vanilla-like during daytime. It's a little more demanding during nights due to godrays, but honestly I didn't see any noticeable difference - More noticeable rain - Depending on the current weather, nights can be quite darker - Weathers persistance works well with a timescale value between 10 and 20 (20 is vanilla) - 23 new weathers. The Glowing Sea region features new weathers on top of the unused Polluted IMSP in the vanilla game - Bad weathers only version in the download optional section.
Thanks for reading! English is not my native language, apologies for mistakes. I swear putting together this description was harder than making the mod itself.