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thezen39

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thezEn39

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4 comments

  1. BenRierimanu
    BenRierimanu
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    PRP Patch now reflects the cell header's changes, as I consider this a vital change.
  2. Ankhras85
    Ankhras85
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    Thanks a thousandfold. Hard missed!
  3. deleted65474446
    deleted65474446
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    Great idea. Without an npc in the area the tents make no sense, they are supposed to be somehow intact on a coast for 200 years, through storm and erosion.
    Now an npc can be maintaining the tents, it's much more believable.
    1. streetyson
      streetyson
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      In FO3's Point Lookout history the site was a wreck when Marcella arrived - she rebuilt what's there now as her missionary outpost. It could arguably also make sense she recently got a doc setup there as part of her efforts but, imho, the mod's vaultboy look would be ill-suited for it. However, I've not played Point Lookout in FO4 so no idea how much it retains of Marcella or the Krivbeknih from FO3.

      As an aside, given how relatively thin FO4's story is compared to FO3, omitting from FO4 Marcella's deeply enigmatic organisation, the Abbey of the Road, and it's apparent long set-to against Dunwich evil is, imho, one of Tod Howard's biggest brain farts to date.
    2. thezEn39
      thezEn39
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      I didn't think all that much about the lore implications of the Vault Boy pin, put that guy there because I didn't really know of many wall decorations that screamed "there's a doctor here", realizing that I could have possibly used a workshop piece, but oh well, I like the pin, I like to think Vault Boy is kind of a universal symbol in-universe at this point.

      To me Doc Mario is either just a contractor Marcella talked to, or a fellow member of The Abbey of the Road. Either work well for me, and I did try to make him look like he could be from the same area as Marcella is. The mod is a full recreation so it retains everything that was in the original.