So flamers are pretty much the only thing that can hurt my current characters......so points for that I guess? This does what it says, it makes the flamer an actual threat not the joke that the base game version is. I've always used it against ghouls, but the War for the Commonwealth packs of Forged that get spawned in are now freaking scary. Nice job!
It is a pity that there is no fashion increasing the range of the flamethrower to 150-200 meters is not about dmg anymore but about the range because the maximum range of the vanilla is probably from 20 meters so to the eye; p
A nice mod that gives the flamer a fighting chance against other end game weapons. I have no idea why Bethesda crippled the flamer's range so much. A real life flamethrower has a range comparible to that of a shotgun (no choke with shot). The fear update would be so epic if ever implemented.
A potentially overlooked side effect is the Forged become incredibly annoying. This mod really does turn that base into hell. Even my level 250 Sentinel couldn't just stroll in with no worries.
I remember the Brutal Flamer Overhaul mod featured fires that burned longer than usual. I would LOVE to see that implemented here, just in case that mod winds up conflicting with this one since I will probably be subscribing to this one for the upcoming fear effect. :p
So after 1,5yrs since release have you played with CK? Update the mod prehaps? O.o I would be glad if there would be any news regarding the future of this mod! Cheers!
40 comments
The mod may be way too old at this point, unfortunately... heck last comment was 4 years ago lol, should've guessed.
A potentially overlooked side effect is the Forged become incredibly annoying. This mod really does turn that base into hell. Even my level 250 Sentinel couldn't just stroll in with no worries.
Thanks for making this.