36 comments

  1. zlostnypopolnik
    zlostnypopolnik
    • premium
    • 328 kudos
    Locked
    Sticky
    Read the DESCRIPTION, it's all there.
    I hope I didn't mess anything up, there's a lot, please let me know if something is wrong, I'll fix it right away.
    I tested the mod with the AIO version, it should work without any problems.
    Write me your requests too, maybe I'll make them into an optional file if I have time.

    The next project will be vaults. I'll try to remake them in Fallout 3 style, if that's even possible - it is done.
  2. msx77412
    msx77412
    • premium
    • 130 kudos
    Would be great to see parallax support.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Sorry, not gonna happen, at least not from me. Maybe if someone wants to do it.
      Personally, I never liked the parallax effect. I started with it in Skyrim, some people liked it, I didn't like it at all. It's a personal matter like everything in life.
    2. msx77412
      msx77412
      • premium
      • 130 kudos
      I see. Well I love parallax effect and I'm not going anywhere without it truly. Gotta have to wait until parallax gen will be released for FO4.
  3. teenjonah
    teenjonah
    • member
    • 0 kudos
    Bro, the size, the looks, everything fits exactly, this is so great. Got to install it and try it soon.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Thanx! 
      Yes, the size . You'll see that more often with me, because I have one bad trait, I don't give a two damns about sizes
  4. does anyone else have a bug where you cant enable this in fallout?
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Hi...
      More information please. What can't you activate? Textures or plugin? What mod manager are you using? This shouldn't happen if you install it properly.
    2. i manually install, so when i go to enable the mod in fallout 4 and try to enable the .esp, my game ctd (normal whenever i enable mods cuz i have a long list), and i come back and it just isnt enabled. (note: that ctd part ((im pretty sure)) has nothing to do with enabling because whenever i enable other mods, they still enable)
    3. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      You should use a mod manager, everyone will tell you that. It would be good if you got used to it. The only thing that can cause CTD in this case is a missing master file.
      ZP's Vanilla Landscape Rubble Plugin requires the Far Harbor DLC and the Nuka World DLC. If you don't have these DLCs, the game will crash.
  5. xechostormx
    xechostormx
    • premium
    • 9 kudos
    I let this overwrite 520 textures from my private pack and, yes this is perfect. It REALLY compliments it. Adds a really nice level of detail to the Savrenx vanilla I use. 10/10 great job. The roads look GREAT, had to overwrite the leaf piles, they were a bit too yellow for my aesthetic but not a big deal at all. Thank you so much. edit: love the bridge
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Thanks for the positive words, these kinds of things are good to read after coming home from work. Enjoy the mod. Stay tuned for FO3 style vaults, if you like that kind of thing.
    2. Yokaisheru
      Yokaisheru
      • member
      • 3 kudos
      This looks incredible. Im sold.
    3. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Yokaisheru
      THANX! Today I'll probably release my new mod Gritty Interiors. If you like STALKER or Silent Hill, it's like this, but it keeps the vanilla feeling. In any case the details are much better.
    4. xechostormx
      xechostormx
      • premium
      • 9 kudos
      great work bro. I am all about new scapes when playing. Keep up the GREAT work
    5. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      xechostormx
      Yep, it's going slowly, but I won't stop. While creating new textures, I found that they darken the interior. It's not visible everywhere, but in some places it's extremely visible.
      The lighting is the same - ELFX.

    6. Yokaisheru
      Yokaisheru
      • member
      • 3 kudos
      I'm using Rusty Subway Textures at Fallout 4 Nexus - Mods and community right now, but alas that only covers the subways, nevertheless is a GREAT addition to the game. My ENTIRE game build is based around grungy/dark horror theme with loads of ghouls so I'm ALLLLLL in for anything you put out with that style.
    7. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Yokaisheru
      Rusty Subway Textures will no longer be needed. The new ones are better (more gritty, dirtier), at least in my opinion, and contain more reworked textures. Vaults are done, house interiors, subways, utility interiors, sewers, etc., Prydwen. I still have to redo the Institute, submarines and USS Constitution.
    8. Yokaisheru
      Yokaisheru
      • member
      • 3 kudos
      Even more so than ZP's Vaults at Fallout 4 Nexus - Mods and community that you JUST released!??
      Bro.
      You ain't human. Talk about putting in work..
    9. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      If I had more time, it would be faster. Unfortunately or fortunately, every time I test a mod, I find something new, like now. I keep telling myself, I'll release it today... and I don't, because I have to redo something new again . But I'm getting close to it.
      ZP's Vanilla Landscape will also receive an update.
    10. Yokaisheru
      Yokaisheru
      • member
      • 3 kudos
      Kudos to you for staying motivated and keeping at it. Looking forward to seeing more!
  6. Mashroo
    Mashroo
    • member
    • 4 kudos
    nice
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      I'm honored by your presence, SpongeBob.
  7. Qrsr
    Qrsr
    • premium
    • 307 kudos
    Dark Sci Fi Vault Retexture this one is one of the best. Im curious if you can top it.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      I know that mod, but I won't just make the textures darker, I want to remake the vaults into the FO3/FNV style. That when you enter them, you'll have that feeling. I'll change the textures and style, not the meshes, there's nothing wrong with that, but the textures, they're so... like FO76
      Well, at least I want to try and I think I'll succeed, because I've changed 1 texture so far (I didn't have more time) and the vault looked exactly like FO3 in some places. Maybe I'll remake the sounds too, I don't know yet. But now I won't have as much time as before.
    2. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Yeah, FO3 and FNV had very great Vaults. What is Vault76? Never heard about it.

      In general, the metal should be raw and dark, like you say. But also dont forget to add some rust and moss. There is one very interesting moss decal (texture) in the game, search for Decal_moss6b.

      Also, use the Prydwen interior for metal, job done :)
    3. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      I meant Fallout 76, vault with balloons, happy people. In FO3/FNV I had a feeling of claustrophobia, horror, Vault 22 is an example of all. FO4 vault? Location for loot.
      Decal_moss6b - can you send me the exact location - path? For a life of me I can't find this particular decal.
      Rust and moss - good news. Vault 81 uses different textures than other Vaults, so it will be OK.
      The problem - since there's almost only 1 texture everywhere, I need to make it so that the repetition isn't too noticeable. I'm afraid the walls won't be as rusty and mossy as I imagined.
    4. Qrsr
      Qrsr
      • premium
      • 307 kudos
      I did some research on my own, i found Prydwen textures to fit absolutely great. I will add it in the next SRR update. Besides, look at the VltGearDoor114 it has a very unique metal texture set compared to all the other vault textures. It should be the answer already.
      So Prydwen and VaultGearDoor.

      The moss texture path: Decals/stain1b_d.dds
    5. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Here:


      Details see the image here: https://www.nexusmods.com/fallout4/images/292091
    6. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      How about FO3 textures in FO4 and some sounds? So far I've made the walls in FO3 style, edited some alpha channels (mats and cabinets), made cabinets and door sounds - something like FO3, but it's more of a mix of FO3 and FO4 opening/closing. I've also made dark floor tiles, but they're not everywhere, it looks good, as you once said, eye candy, but dark, weathered. The SSR and those ugly puddles look good on them. I don't want to post pictures yet, because it might change. Too bad I don't have more time.
    7. Qrsr
      Qrsr
      • premium
      • 307 kudos

      This image uses the Prydwen textures, it looks far better compared to the Lego Vaults in FO4.
  8. steviex34
    steviex34
    • member
    • 7 kudos
    Please include options for 512 x 512 performance textures. Thanks.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      This will be problematic only because I have little free time - I redid 800+ textures - for that I need time, reworking and testing. I don't want to promise anything, if I don't have time for this, maybe I'll do it by reducing the existing textures by 4 times, but the quality will drop.
      Can I ask what hardware you have, what computer you have?
  9. ManlyManofYore
    ManlyManofYore
    • supporter
    • 5 kudos
    Grats on the release I like alot of your retextures.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Thanks, enjoy them, I'm no longer making them just for myself, like I used to, I'm making them for you too.
  10. Oynlen
    Oynlen
    • premium
    • 191 kudos
    Looks nice, I think in the 3rd pic is a grass type called Grasphalt which is just road chunks, not actually grass, it uses a texture similar to the vanilla roads to match it.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      FO4 has several such rubbles that have grass code and behave like grass. That's exactly what I changed. Glowing Sea works very well with it, at least for me. I finally have the right feeling when I walk in the GS and hear the sounds of VANILLA footsteps.