This page was last updated on 03 February 2025, 2:42AM
Changelogs
Version 1.6
Replaced separate ESL and ESP versions with a single ESL-flagged ESP.
Edited method of removal on the alternate "More-Lore" version to prevent it sometimes failing to fire. Install on a new save if previously using this alternate version, will work fine otherwise.
Version 1.5
Fixed a bug present since version 1.1 that prevented 16 loading screens from showing.
Changed models for 29 loading screens.
Version 1.4
New loading screens for Addictol, Daytripper, Mentats, RadAway, Stimpaks, marijuana, mutfruits, tatos, and Broken Hills' professor.
Reduced the likelihood for the Vault 111 cryopod loading screen to appear.
Added alternate "More-Lore" version with tooltip and gameplay loading screens removed*, because you don't need to be told how to fast travel. *They check whether MS12, an empty cut quest left in the game files, is running, so they're "removed" without being actually removed from the game.
Version 1.3
Cleaned up dirty edits to MQ101 (War Never Changes) and MQ106 (Reunions).
New loading screens for the Children of Atom, Covenant, Kingsport Lighthouse, and the Wasteland Survival Guide.
Version 1.2
Removing Wasteland Workshop and Contraptions Workshop as masters inadvertently duplicated loading screens from Far Harbor, Nuka-World, and Vault-Tec Workshop; these have been removed.
New loading screens for ghoul whales, synth animals, and the Railroad in Fallout 3.
Made correction to reflect Myron actually creating Jet. The text still leaves ambiguity to account for its mention by name in Vault 95 and Fallout 76.
More loading screens from Far Harbor and Nuka-World will show in the Commonwealth.
Version 1.1
Removed Wasteland Workshop and Contraptions Workshop as masters.
New loading screens for Rivet City, Necropolis, ghouls, nightkin, and yao guai.