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SexyWitch

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SexyWitch

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34 comments

  1. geala
    geala
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    After possibly (perhaps) understanding what the mod might do, a question:

    Will it be compatible with this melee mod which I see as essential, at least if not having changed feral ghoul animations:
    https://www.nexusmods.com/fallout4/mods/89561 (The Ultimate Melee Combat Fix)
    1. GoneFish
      GoneFish
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      100% yes. Sambuca is great modder, good friend of ours and big inspiration. Rage mod is Controls- faster storno, duck attacks, jump attack.
      Hit the mass is auto-stop for realism, visual effect of hitting something and optionaly AP cost (with included patches for character options and damage reaction mods) So u get 2 stop variants-hitstop effect and 0 ap;) hard descrpt.)
      Btw. There is even 3th variant. Used very rarely, its called dialog attack interupt. With very small chance.
  2. coralfang
    coralfang
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    Adds hitstop to melee and some bash attacks (shotgun, 10mm pistol). If you try to attack a rigid object, it will play a stagger animation. Hitting any hard object or npc will trigger an FX.
    The mod also changed reach on melee weapons, damage and attack speed on some, and most importantly, it adds a fear area of effect on critical hits.

    If you are using other mods that affect the weapons, make sure to make a merged patch with FO4 xEdit.
    1. SexyWitch
      SexyWitch
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      Thanks for this. 🩢😊
  3. NEXTNT
    NEXTNT
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    uh sorry but which esp add hit stop
    1. SexyWitch
      SexyWitch
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      CUPballisticPatch
  4. chinchunkiat
    chinchunkiat
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    one of the best mod in fallou4 i have ever seen. thank you a lot. 
    1. SexyWitch
      SexyWitch
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      • 44 kudos
      Thank you 😊 
    2. GoneFish
      GoneFish
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      Yep, we'r grateful.)
      (Reminding Cyan49 is coautor)
  5. SexyWitch
    SexyWitch
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    It adds visual effects and animations during combat.It is only LITE, a standalone effect mod from - HITSTOP.Please read the main page, it is described in more detail there.Thank you. πŸ€—πŸ–€πŸ‘»
    1. hentaijim
      hentaijim
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      I'm not sure the main page helps much. the page is generally hard to read, with seemingly random capitalization, font size, and spacing. it also doesn't really communicate what is added. A couple things that can help are describing the effects that are added, what animations are changed, and a more clear description of what mods are and aren't compatible. 
      i understand that English is probably not your native language, and i can try to write a better description for you when I play the mod when i wake up.
    2. SexyWitch
      SexyWitch
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      That would be great, thank you.🩢
    3. SexyWitch
      SexyWitch
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      I have given you permission to make changes in the mode.Thank you very much for your willingness.πŸ€— You are kind.😊🩢 
    4. hentaijim
      hentaijim
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      it may be a few hours, i have to work, but i should be able to do it within the next 2 days
    5. GoneFish
      GoneFish
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      • 9 kudos
      Thanks
  6. alanq64
    alanq64
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    It's showing that I'm missing masters. DamageReaction.esp and CharCustomizationOptions.esp It doesn't show anything in requirements.
    1. SexyWitch
      SexyWitch
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      True, No requirements. (Patched compatible versions for damage reaction and charC. included.) 
  7. SexyWitch
    SexyWitch
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    At this moment, the effects are applied to most vanilla and DLC weapons (e.g., hammer, power fist, machete...).πŸ©ΆπŸ˜Άβ€πŸŒ«οΈ
  8. LoveCters
    LoveCters
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    You should write the description again. Writing like that nobody would bother to read it. This might be a very potential mod
    1. Darkaxt
      Darkaxt
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      Yeah, even using ChatGPT would be a good idea. The lack of proper descriptions and xEdit screenshots with samples, make it very hard to understand what this is improving.
    2. GoneFish
      GoneFish
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      the hitstop as was in oblivion, skyrim and other games is a great idea and a must for those who like realism.The description
      ..describe it to you guys..is harder then creating The Mod. Dont expect much from us, if You act like..
      Wait, this mod "might be potential", even without video??
  9. BlindingSaint
    BlindingSaint
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    • 8 kudos
    Is it compatible with Maim 3? 
    1. SexyWitch
      SexyWitch
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      I studied the MAIM 3 MOD, and I believe so.The HITSTOP mod uses the "magic effect" slot directly on each individual weapon.The magic effect is mostly unused by other mods (completely unused in the VANILLA game) except for a few exceptions, like SHISHkebab.Compatible with Cross GORE CRITICALS. πŸ€—
    2. BlindingSaint
      BlindingSaint
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      Nice, I'll try it out thanks. One last question is your mod similar/compatible with this Simple Attack Reactions - Limb-Specific Animations at Fallout 4 Nexus - Mods and community
    3. SexyWitch
      SexyWitch
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      • 44 kudos
      100 % compatible.         /For basic ap cost plugin use included patch (result: more ap cost) 
  10. DeepEuphoria
    DeepEuphoria
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    • 7 kudos
    So… it's a texture pack? Audio overhaul? It adds a new type of mutated rodent?

    Come on, put some effort into it if you want people to download your mod.