After possibly (perhaps) understanding what the mod might do, a question:
Will it be compatible with this melee mod which I see as essential, at least if not having changed feral ghoul animations: https://www.nexusmods.com/fallout4/mods/89561 (The Ultimate Melee Combat Fix)
100% yes. Sambuca is great modder, good friend of ours and big inspiration. Rage mod is Controls- faster storno, duck attacks, jump attack. Hit the mass is auto-stop for realism, visual effect of hitting something and optionaly AP cost (with included patches for character options and damage reaction mods) So u get 2 stop variants-hitstop effect and 0 ap;) hard descrpt.) Btw. There is even 3th variant. Used very rarely, its called dialog attack interupt. With very small chance.
Adds hitstop to melee and some bash attacks (shotgun, 10mm pistol). If you try to attack a rigid object, it will play a stagger animation. Hitting any hard object or npc will trigger an FX. The mod also changed reach on melee weapons, damage and attack speed on some, and most importantly, it adds a fear area of effect on critical hits.
If you are using other mods that affect the weapons, make sure to make a merged patch with FO4 xEdit.
It adds visual effects and animations during combat.It is only LITE, a standalone effect mod from - HITSTOP.Please read the main page, it is described in more detail there.Thank you. π€π€π»
I'm not sure the main page helps much. the page is generally hard to read, with seemingly random capitalization, font size, and spacing. it also doesn't really communicate what is added. A couple things that can help are describing the effects that are added, what animations are changed, and a more clear description of what mods are and aren't compatible. i understand that English is probably not your native language, and i can try to write a better description for you when I play the mod when i wake up.
Yeah, even using ChatGPT would be a good idea. The lack of proper descriptions and xEdit screenshots with samples, make it very hard to understand what this is improving.
the hitstop as was in oblivion, skyrim and other games is a great idea and a must for those who like realism.The description ..describe it to you guys..is harder then creating The Mod. Dont expect much from us, if You act like.. Wait, this mod "might be potential", even without video??
I studied the MAIM 3 MOD, and I believe so.The HITSTOP mod uses the "magic effect" slot directly on each individual weapon.The magic effect is mostly unused by other mods (completely unused in the VANILLA game) except for a few exceptions, like SHISHkebab.Compatible with Cross GORE CRITICALS. π€
34 comments
Will it be compatible with this melee mod which I see as essential, at least if not having changed feral ghoul animations:
https://www.nexusmods.com/fallout4/mods/89561 (The Ultimate Melee Combat Fix)
Hit the mass is auto-stop for realism, visual effect of hitting something and optionaly AP cost (with included patches for character options and damage reaction mods) So u get 2 stop variants-hitstop effect and 0 ap;) hard descrpt.)
Btw. There is even 3th variant. Used very rarely, its called dialog attack interupt. With very small chance.
The mod also changed reach on melee weapons, damage and attack speed on some, and most importantly, it adds a fear area of effect on critical hits.
If you are using other mods that affect the weapons, make sure to make a merged patch with FO4 xEdit.
(Reminding Cyan49 is coautor)
i understand that English is probably not your native language, and i can try to write a better description for you when I play the mod when i wake up.
..describe it to you guys..is harder then creating The Mod. Dont expect much from us, if You act like..
Wait, this mod "might be potential", even without video??
Come on, put some effort into it if you want people to download your mod.