Do not uninstall the mod while driving a vehicle. Hit Tab key to enter Pip-Boy to resolve if you've uninstalled this mod before exiting the vehicle and caused your character to become frozen. Do not load a previous save while driving a vehicle. But if you do and this has caused your character to to have movement issues, close the game completely (don't just lazy Quit To Main Menu), reopen the game and load a previous save.
...and, as the framework page's Description states (and as we already know as the seasoned computer users we all are), remember to: "-Save early, save often."
...as in 'Save before you get in the vehicle', lol...'cause I blocked Saving while IN the vehicle now, because yeah.
Some new turret stuff (as of version 0.2/framework 3.13.06): Spawn Marker menu>Build APC!>'super experimental turret version'
Has its issues, like when facing East/West the projectile will fire a bit oddly up/down of the barrel...and turret is static-forward in 1st-person... ...but I still think it's a good base setup of the functionality... 🤷
Sorry if this isn't the best place to leave a comment about this, but what happened to Another Pine Forest? It was by far my favorite tree mod for Fallout 4, and I gotta admit, I'm bummed to see it got deleted.
Do you use the F key, during normal gameplay, as your Interaction key instead of the default E key?
There's been some reports that may be an issue. So... As of 4.00.00, this has xBox gamepad/controller support.
Along with that came pseudo-easy'ish end-user ability to do remapping/rebinding of the vehicle keys/buttons. See the Posts tab on framework page, https://www.nexusmods.com/fallout4/mods/75373?tab=posts, for more details about remapping/rebinding keys/buttons.
Hello! Great Mod so far, but the quest line to get more magazines has led to a dead end at a marker near Greentech Genetics, and I would be very grateful for a clue or spoiler, because the marker is right there but seems inaccessible...
Atrocity or not it makes this one stand out like a sore thumb. Nate just has access to this one completely unique modern APC that looks like nothing else in the game? A consistent visual style is more important.
I see many blank buttons in menu ;) Can you make a patch to integrate some features from Driveables of the Commonwealth - APC such as "tiny house" and "outer workshop"?
Inventory/Misc, drop the APC marker from inventory and follow the directions given.
Also, probably a good idea for you to do a quick read through the Description page of the required mod: https://www.nexusmods.com/fallout4/mods/75373 (Driveables of the Commonwealth - Havok Physics Vehicles - Truck)
91 comments
Hit Tab key to enter Pip-Boy to resolve if you've uninstalled this mod before exiting the vehicle and caused your character to become frozen.
Do not load a previous save while driving a vehicle.
But if you do and this has caused your character to to have movement issues, close the game completely (don't just lazy Quit To Main Menu), reopen the game and load a previous save.
...and, as the framework page's Description states (and as we already know as the seasoned computer users we all are), remember to:
"-Save early, save often."
Spawn Marker menu>Build APC!>'super experimental turret version'
Has its issues, like when facing East/West the projectile will fire a bit oddly up/down of the barrel...and turret is static-forward in 1st-person...
...but I still think it's a good base setup of the functionality... 🤷
Is there something wrong?
If so, might you have a conflict there with something you set F key to do?
There's been some reports that may be an issue.
So...
As of 4.00.00, this has xBox gamepad/controller support.
Along with that came pseudo-easy'ish end-user ability to do remapping/rebinding of the vehicle keys/buttons.
See the Posts tab on framework page, https://www.nexusmods.com/fallout4/mods/75373?tab=posts, for more details about remapping/rebinding keys/buttons.
Let us know if that works.
Details, please.
...can try it, though it's only a quick (as I said) test version.
And we thank you for adding it.
I see many blank buttons in menu ;)
Can you make a patch to integrate some features from Driveables of the Commonwealth - APC such as "tiny house" and "outer workshop"?
Also, probably a good idea for you to do a quick read through the Description page of the required mod: https://www.nexusmods.com/fallout4/mods/75373 (Driveables of the Commonwealth - Havok Physics Vehicles - Truck)