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Edward Eddie Callaghan aka Hugo_Dog

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EdwardCallaghan

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29 comments

  1. andresot
    andresot
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    Revived by companion, perhaps?
    1. MeroRebellious
      MeroRebellious
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      There's another mod for that
  2. zain985
    zain985
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    People play this game without god mode? o.O
    1. extremejay2000
      extremejay2000
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      I prefer using TIM instead of TGM. That way I still get combat penalties from crippling and have to use supplies to mend limbs and whatnot but don't have to worry about losing 2 hours of progress or building because I forgot to save in survival. Though that command doesn't play well with npc kill moves so you have to be careful or you will be stuck in place.
    2. whithebunny
      whithebunny
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      is it compatible with horizon?
    3. Rawr40k
      Rawr40k
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      People play this game in non survival mode? o.O
  3. LX6R
    LX6R
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    When I die and get revived in the set settlement, my pipboy goes invisible and I cannot reload tactical reload weapons anymore.

    Any idea what could cause that and how to prevent it or fix it?
    1. EdwardCallaghan
      EdwardCallaghan
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      Well, that's weird. Each time i have tested, it didn't mess with pipboy or tactical reload.
      To fix the invisible pip-boy issue, you can type these commands in console:
      player.AddItem 21B3B
      player.UnequipItem 21B3B
      player.EquipItem 21B3B
      Reloading saves may solve TR being unresponsive.
      However, a option to fix automatically fix invisible pip-boy may be provided in later versions if it's a known bug.
  4. 54387
    54387
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    Seems to conflict with Shield Framework 0.63 ,Game will crash during resurrecting player.

    When I disable Shield Framework at same save file it resurrects the player without crash

    here is my Crashlog https://pastebin.com/WvMUhGMP
    1. RBxDash
      RBxDash
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      Same here, although I'm not using UniquePlayer.esp, so mine just points to Fallout4.esm for the PlayerCharacter
      In my case I am using the Revive pod.

      https://pastebin.com/SW0FMDnT

      I suspect it'd be a problem with ShieldFramework, no one ever mentioned crashing issues with it related to PlayerCharacter on the comment page there though
    2. frelude57
      frelude57
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      same here +1. 100% Get CTd
  5. deleted119558228
    deleted119558228
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    Thank you.

    Edit: this works still awesome, but there's one problem, my weapon disappears from my hand and inventory, is it a bug or a feature in the mod?
    I read the description and there was nothing mentioning this.
    Edit2: the instant revive is not functioning, and once im revived my characters take no dmg. Restarted the game and now everything is normal. the pod revive is working, the settlement one is also working. 
    1. EdwardCallaghan
      EdwardCallaghan
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      Reply 1: This is a feature of the vanilla game. When an actor is dead, his/her weapon will drop from his/her hands, while you can go back to the death location after revive and retrieve the lost weapon.
      Reply 2: This mod sets the player to temporary god mode when reviving starts, preventing him/her to be killed again during revival, it will be turned off after 5 seconds of it, which works quite well on my end. As for the instant revive issue, had you crafted defibs from the chem station? They're required for the instant revival to function.
    2. deleted119558228
      deleted119558228
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      Thank you for the quick reply <3
      I hope I was not rude or anything that was not my intention.
      Yes i did craft them. did not use the additem menu mod. just incase ^.^
      I see that you have updated it. will try it after the update <3

      Yeah the pod and settlement work but not the instant revival one, it makes an audio and everything but im still dead.

      Could it be cause im using the nanako race ?
    3. EdwardCallaghan
      EdwardCallaghan
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      Well, theoretically this mod works no matter what race the player is. I've tested with nanako race and it's working fine.
      It looks like something is preventing final revival process to complete, which is originally designed to turn off the temp god mode, and remove the black screen on completion.
      Try typing these when you're stuck in infinite loading screen:
      player.moveto player
      ;or
      CallGlobalFunction "Game.FadeoutGame" false true 0 1.5 false
      Better yet, turn off all mods and try if it works with only this mod enabled.
    4. deleted119558228
      deleted119558228
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      Thank you as always for the informative replies <3

      Edit: Unfortunately it's not working for me. I checked the updates for the prerequisites one more time to make sure everything is set up correctly.
      Yet it's not working for me. However it's alright thank you for the help I wont bug you about this anymore ^.^
      It's Cleary an issue on my end <3
      Will still give an endorsement btw, you deserve it! 
    5. deleted119558228
      deleted119558228
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      IT WORKED. Just don't Use Nanako race.
      or Race Customizer.

      Tried with just normal Human female character. it worked. I guess the nanako race is just not recognized or something.

      But now it's working YAY!! 
    6. EdwardCallaghan
      EdwardCallaghan
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      Glad to hear!
  6. LX6R
    LX6R
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    I like this one a lot.
  7. JordanCR44
    JordanCR44
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    In the new version the mod has stopped working, when I die and revive immediately with the Defib the screen remains black infinitely, this did not happen in the previous version. I don't know what could be happening.
  8. Asadir
    Asadir
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    Really cool mod. It would be nice if it came with some penalties for reviving for a short period of time,Also it would be cool if you could add to the location list main hubs like Diamond city , faction headquarters , main hubs in Nuka World and Far Harbor (maybe your companion dragged you to the nearest doc in the nearest hub , not settlement ). The mod has amazing potential , it's good as it is , but it could be even better )
    1. EdwardCallaghan
      EdwardCallaghan
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      Great ideas! I may look into them in future.
    2. Cookiemonsta234
      Cookiemonsta234
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      Also, loss of gear and inventory as penalties as well. I guess something like borderlands where caps are deducted when you re spawn
    3. Magickingdom
      Magickingdom
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      • 58 kudos
      Please make these ideas optional, if added.
  9. frelude57
    frelude57
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    it would be great if works with aaf violate
  10. DivineFox1996
    DivineFox1996
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    • 4 kudos
    any chance of a patch that uses this mod for revival as I feel like it would be more immersive than the mod as is now