I prefer using TIM instead of TGM. That way I still get combat penalties from crippling and have to use supplies to mend limbs and whatnot but don't have to worry about losing 2 hours of progress or building because I forgot to save in survival. Though that command doesn't play well with npc kill moves so you have to be careful or you will be stuck in place.
Well, that's weird. Each time i have tested, it didn't mess with pipboy or tactical reload. To fix the invisible pip-boy issue, you can type these commands in console: player.AddItem 21B3B player.UnequipItem 21B3B player.EquipItem 21B3B Reloading saves may solve TR being unresponsive. However, a option to fix automatically fix invisible pip-boy may be provided in later versions if it's a known bug.
Same here, although I'm not using UniquePlayer.esp, so mine just points to Fallout4.esm for the PlayerCharacter In my case I am using the Revive pod.
https://pastebin.com/SW0FMDnT
I suspect it'd be a problem with ShieldFramework, no one ever mentioned crashing issues with it related to PlayerCharacter on the comment page there though
Edit: this works still awesome, but there's one problem, my weapon disappears from my hand and inventory, is it a bug or a feature in the mod? I read the description and there was nothing mentioning this. Edit2: the instant revive is not functioning, and once im revived my characters take no dmg. Restarted the game and now everything is normal. the pod revive is working, the settlement one is also working.
Reply 1: This is a feature of the vanilla game. When an actor is dead, his/her weapon will drop from his/her hands, while you can go back to the death location after revive and retrieve the lost weapon. Reply 2: This mod sets the player to temporary god mode when reviving starts, preventing him/her to be killed again during revival, it will be turned off after 5 seconds of it, which works quite well on my end. As for the instant revive issue, had you crafted defibs from the chem station? They're required for the instant revival to function.
Thank you for the quick reply <3 I hope I was not rude or anything that was not my intention. Yes i did craft them. did not use the additem menu mod. just incase ^.^ I see that you have updated it. will try it after the update <3
Yeah the pod and settlement work but not the instant revival one, it makes an audio and everything but im still dead.
Well, theoretically this mod works no matter what race the player is. I've tested with nanako race and it's working fine. It looks like something is preventing final revival process to complete, which is originally designed to turn off the temp god mode, and remove the black screen on completion. Try typing these when you're stuck in infinite loading screen: player.moveto player ;or CallGlobalFunction "Game.FadeoutGame" false true 0 1.5 false Better yet, turn off all mods and try if it works with only this mod enabled.
Thank you as always for the informative replies <3
Edit: Unfortunately it's not working for me. I checked the updates for the prerequisites one more time to make sure everything is set up correctly. Yet it's not working for me. However it's alright thank you for the help I wont bug you about this anymore ^.^ It's Cleary an issue on my end <3 Will still give an endorsement btw, you deserve it!
In the new version the mod has stopped working, when I die and revive immediately with the Defib the screen remains black infinitely, this did not happen in the previous version. I don't know what could be happening.
Really cool mod. It would be nice if it came with some penalties for reviving for a short period of time,Also it would be cool if you could add to the location list main hubs like Diamond city , faction headquarters , main hubs in Nuka World and Far Harbor (maybe your companion dragged you to the nearest doc in the nearest hub , not settlement ). The mod has amazing potential , it's good as it is , but it could be even better )
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Any idea what could cause that and how to prevent it or fix it?
To fix the invisible pip-boy issue, you can type these commands in console:
player.AddItem 21B3B
Reloading saves may solve TR being unresponsive.player.UnequipItem 21B3B
player.EquipItem 21B3B
However, a option to fix automatically fix invisible pip-boy may be provided in later versions if it's a known bug.
When I disable Shield Framework at same save file it resurrects the player without crash
here is my Crashlog https://pastebin.com/WvMUhGMP
In my case I am using the Revive pod.
https://pastebin.com/SW0FMDnT
I suspect it'd be a problem with ShieldFramework, no one ever mentioned crashing issues with it related to PlayerCharacter on the comment page there though
Edit: this works still awesome, but there's one problem, my weapon disappears from my hand and inventory, is it a bug or a feature in the mod?
I read the description and there was nothing mentioning this.
Edit2: the instant revive is not functioning, and once im revived my characters take no dmg. Restarted the game and now everything is normal. the pod revive is working, the settlement one is also working.
Reply 2: This mod sets the player to temporary god mode when reviving starts, preventing him/her to be killed again during revival, it will be turned off after 5 seconds of it, which works quite well on my end. As for the instant revive issue, had you crafted defibs from the chem station? They're required for the instant revival to function.
I hope I was not rude or anything that was not my intention.
Yes i did craft them. did not use the additem menu mod. just incase ^.^
I see that you have updated it. will try it after the update <3
Yeah the pod and settlement work but not the instant revival one, it makes an audio and everything but im still dead.
Could it be cause im using the nanako race ?
It looks like something is preventing final revival process to complete, which is originally designed to turn off the temp god mode, and remove the black screen on completion.
Try typing these when you're stuck in infinite loading screen:
player.moveto player
Better yet, turn off all mods and try if it works with only this mod enabled.;or
CallGlobalFunction "Game.FadeoutGame" false true 0 1.5 false
Edit: Unfortunately it's not working for me. I checked the updates for the prerequisites one more time to make sure everything is set up correctly.
Yet it's not working for me. However it's alright thank you for the help I wont bug you about this anymore ^.^
It's Cleary an issue on my end <3
Will still give an endorsement btw, you deserve it!
or Race Customizer.
Tried with just normal Human female character. it worked. I guess the nanako race is just not recognized or something.
But now it's working YAY!!