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As a warning, Combined Arms has many experimental/silly ammo types built into the original mod such as an AK chambered for 9mm. I highly recommend not using the Weapon Kit in conjunction with those ammo types.
Changes: -Simplified redundant ammo types. Example: replaced 300 Blackout with 7.62. -OMODs and COBJs have crafting costs and skill requirements closer to Hz. -Base stats for weapons are similar to Hz's -Removed redundant receivers and added Light, Heavy, etc receivers. -Custom ammo sets for the Desert Eagle, M1911, and M249.
To-Do List: -May add back in the VAS' bullets since they are very unique to the weapon. -Nerf specifically placed ammo spots. There is about five places with 50 bullets laying around. -Fix weapon scrapping recipes.
Please let me know if anything has slipped through the cracks.
Big thanks to Jason0110103 for essentially beta testing the mod!