Faction Workshop Manager (by Vneckjumper) now includes a patch for use with Enclave Settlers that will allow you to claim any settlement on behalf of the Enclave.
How did you get the npcs in your mod to interact with the player as they progress through the quests like the npcs in the original AR2? I made an integration patch for the custom setters and companions mods. The America Rising 2 Constructible Guard Patch, which by name is already integrated with AR2, but without success.
I don't use AR2, so I don't know what storyline interaction you're talking about, but if I had to guess, it is because of faction and voice type combinations.
I'm talking about the kind of interaction that BoS npcs have with the player as you progress through missions and rank up, it seems that AR2 npcs are similar in that. I've already made a lot of changes to the npcs in almost every option in Non-Player Character (Actor), except TPTA - Template Actors. Do you know if any of the options in TPTA - Template Actors affect the interaction and voice of the npcs? I've looked around and can't find a more detailed explanation of Fo4 npcs.
For generic/randomly generated NPCs, dialog is handled by voice type and faction affiliation. Occasionally, such NPCs will have additional one-off voice lines that are controlled by scripted scenes. A good example of this is the Prydwen scene where the squire and knight are testing power armor. Once that scene is done, it never happens again, and the NPCs involved use generic BoS dialog the rest of the way.
My Enclave settlers simply use the Enclave voice types and factions provided by AR2. I don't know the coding behind it, but the combination of voice type and faction affiliation is what allows their dialog to expand as the story progresses, just as happens with BoS, Minutemen, and even common settlers.
These settlers do not scale with the player's level. They are very weak. The same as vanilla settlers. I think this is not quite right. For example, Enclave units in Random Encounters work fine, they are strong. So why can't my soldiers deal with one raider?? I am level 144 and have Raider Overhaul installed.
I limited the custom spawner to the Army Depot because that settlement belongs to the Enclave, whereas other settlements do not. The other mods in the "series" work the same way so that the groups/factions in question will only spawn at settlements associated with them (e.g., Minutemen at the Castle, ghouls at the Slog, BoS at the airport, etc.). If you want to establish an Enclave presence at other settlements, though, you can move Enclave settlers to them from the Army Depot. That makes a lot more sense to me since the custom spawner would allow Enclave settlers to spawn right away, before you even join the Enclave or, if you join right away, get them established as a new power in the Commonwealth.
That said, if anyone wants to make and post their own patches that allow Enclave settlers to spawn at other settlements, they're welcome to do so as long as Enclave Settlers is a requirement.
Can I use Diverse Enclave and Enclave Settlers at the same time? I figured I can, but I'm getting ready for a new playthrough and want to be sure before I start it up. :)
Probably not, as the standalone entries haven't garnered enough user interest to make an AiO worth the effort to create and maintain. If that changes, though, "Enclave Settlers" won't be part of it for the same reason that "Diverse Enclave" isn't part of "Diverse Wasteland."
That said, a more likely AiO will be for my three Enclave mods, but even that is unlikely right now since two of them haven't gained enough traction to warrant an AiO.
I could make patches that allow them to spawn at other settlements, but doing so would make them spawn there even if you don't join the Enclave. Requiring membership beforehand is possible (I think), but I don't know how to implement it.
The easier route would be to just upload the file including a warning about it spawning Enclave Settlers even if you haven't joined the Enclave. perhaps something like recommending a certain quest from ar2 to have been completed. also instead of patching each individual settlement, it could be easier if you replaced the base settler altogether, allowing it to work with mod added settlements. I also highly suggest that if you figure out a way to code in a quest requirement, that it be either Supply and Demand, or Armed and Dangerous.
These Enclave settlers only spawn at the custom settlement included with America Rising 2 and are completely disconnected from the vanilla settler system. In other words, standard settlers spawn as usual at other settlements, but they won't spawn at the AR2 settlement (and vice versa). The other mods in the "series" operate in the same manner.
I have no immediate plans to make variations (e.g., mortal, mostly male/female, custom hairstyles, etc.), but I'll consider it in the future since, at some point, I want to go back through all of my mods and offer such things since there seems to be enough interest to make it worthwhile.
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KC's Faction Settlers FaceGen Patches
My Enclave settlers simply use the Enclave voice types and factions provided by AR2. I don't know the coding behind it, but the combination of voice type and faction affiliation is what allows their dialog to expand as the story progresses, just as happens with BoS, Minutemen, and even common settlers.
That said, if anyone wants to make and post their own patches that allow Enclave settlers to spawn at other settlements, they're welcome to do so as long as Enclave Settlers is a requirement.
That said, a more likely AiO will be for my three Enclave mods, but even that is unlikely right now since two of them haven't gained enough traction to warrant an AiO.
i.e. will they spawn at level 40/50 with better settlers installed?
Also any chance we could get a males only version?
I get my females from "Commonwealth Captives".
I have no immediate plans to make variations (e.g., mortal, mostly male/female, custom hairstyles, etc.), but I'll consider it in the future since, at some point, I want to go back through all of my mods and offer such things since there seems to be enough interest to make it worthwhile.