Hey, thanks for the mod. It's really cool. However, I noticed that the AR2 Enclave Uniform and the Other Uniform's have drastically different stats. Enclave Leathers have 50 DR while the Enclave Coat has 115. Also, I noticed a slight naming issue with the Enclave Coat, with it applied, the name of the Coat is "Enclave Colonel Colonel Uniform"
I'm having a slight bug with the ar2 patchs patch. I added this mid save and everything else is working just fine but the enclave coat itself (the one added by the ar2 patch) is having a weird texture issue where it is black below the waist belt but white (as though it is the winterized version) above the waist as well as arms. I tried the ba2 version and the same issue occurred but this time it was the military version above the waist as well as the arms. Tried on a fresh save and same result
I was having the same issue, but I was able to fix it myself. If you open the this mod's AR2 patch ESP (named AriesColonelAR2Patch.esp) in xEdit, expand the Material Swaps section (it should be the only thing listed) and click on the Remnants_mat_ColonelUniformEnclave you will see two substitutions, one which replaces the lower body (which will be the one listed first) and the other which replaces the upper body (listed second, this section will also likely be colored yellow). The upper body substitution contains a typo where on the SNAM - Replacement Material line it reads "AR\Remnants\Clothes\ColonelUniform\ColonelUniformEnclave_Bodytop.BGSM.BGSM"
The file path is repeating the .BGSM file name, leading to it not being able to locate the right texture, since it's looking for something with a name that doesn't technically exist. To fix this, you can simply edit the line to remove the extra .BGSM so it reads "AR\Remnants\Clothes\ColonelUniform\ColonelUniformEnclave_Bodytop.BGSM"
This is how I fixed it. Hopefully the mod author can update the file with the fix.
> the mod is literally for the NG CC content’s armor > the mod explicitly states that it requires the NG CC content “does this require the NG CC content????”
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The file path is repeating the .BGSM file name, leading to it not being able to locate the right texture, since it's looking for something with a name that doesn't technically exist. To fix this, you can simply edit the line to remove the extra .BGSM so it reads "AR\Remnants\Clothes\ColonelUniform\ColonelUniformEnclave_Bodytop.BGSM"
This is how I fixed it. Hopefully the mod author can update the file with the fix.
Also, what programs do you use on the texturing?
Because I really don't want the next gen update...
I like my fallout4 just the way it is
> the mod explicitly states that it requires the NG CC content
“does this require the NG CC content????”
That right homie