There are fossilized animal tracks all over the world, for instance the famous foot prints left by a T-Rex chasing some herbivore millions of years ago. So it is entirely possible that some tire tracks would remain in dried mud that hardened.
That said, the some of the tire tracks in the game do look too recent and too defined. They should be faded and have no defined edges. But I do think there is a place for them, just not a lot of them. They don't bother me at all, but I can see why some might not want to see them in game.
fossilized animal tracks also didn't happen on paved roads with gravel either. even tracks made in a dense mud will still get filled in or get washed away.
fossilized animal tracks do occur when they instantly have been covered by ash and water afterwards, an ocean for millions of years. You won't have seen anything after a few hundred years.
No matter what I did, it was crashing in that location. I even re-installed fallout 4 and all my mods, and it still did it. I ended up having to uninstall my mods one at a time, load the game, and go to that area to see if it crashed. It stopped crashing when I uninstalled No Tire Tracks. Re-installing everything else did not break it again. I'm sorry, but I am 100% sure that No Tire Tracks makes my game crash. I don't remember if I was using the latest version or not, and I don't want to risk screwing something up to try.
brotherhood only just got here though... and so far only by air or foot. Havent seen them driving anything around yet only flying in their vertibirds..
Agree with the mod, makes sense, but like other posters have been saying there would likely be vehicles in the Commonwealth. Fusion cores are everywhere to be readily used as an energy source, and so are lots of old cars. Spare parts could be scrapped and potentially rebuilt, especially because you the player can assemble generators/turrets/etc with little trouble. The broken cars explode when shot because the have fusion core technology in them already, right? Seems like an easy fix is one doesn't have to rely on availability of petroleum to drive.
You've never heard of "dry rot" have you? Someone might have moved a vehicle, I'll give you that. But tires (or rubber in general) that isn't taken care of would crumble when you tried to move the vehicle, and they most certainly wouldn't leave nice, neat tire marks like that. If it was just random ruts/scrape marks I'd buy that theory, but those pristine tire marks wouldn't make sense even if there were plenty of functional vehicles cause they'd erode extremely quickly. Wind, rain, animals, etc. wearing them down in the dirt and on concrete and pavement the only way I can see those kind of tire marks happening would be if the tires where halfway melted and carefully rolled, cause even a burnout would leave a smudged tire print.
So yhea, removing them is a good idea, it really is.
Well considering fallout 1 and 2 had a car you could get i dont get how fan boys stoped them from adding cars. If anything a true fan boy who played fallout 1 2 and tactics like i would have loved to finally fight a raider in tank with my fatman.
When I first saw this mod I thought it was a bit unnessecary, cause I had never noticed the tire tracks before. Well I've spent a few days tweaking my textures and such, and stumbled over the tire tracks the other day, and my god, they're hideous, that look like weird stickers that makes no sense what so ever. They have to go!!
Then I remembered someone had already made a mod for just that, so here I am, downloading this. Thank you.
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That said, the some of the tire tracks in the game do look too recent and too defined. They should be faded and have no defined edges. But I do think there is a place for them, just not a lot of them. They don't bother me at all, but I can see why some might not want to see them in game.
fossilized animal tracks do occur when they instantly have been covered by ash and water afterwards, an ocean for millions of years.
You won't have seen anything after a few hundred years.
The dips in the ground where the wheels moved across are still there.
So basically, you're getting what you're saying here.
You get the fossil records of vehicles moving over the ground, but not the soft-particle residue (ie. the tiremarks) that's left.
(also makes no sense to have black tire marks on soft ground)
Are you using my first version? I forgot to compress properly so the file size was rather large. This might be the problem.
Can't say I noticed them before but now that you mention it, I'm sure I will :D
It's likely vehicles exist.
Rather than "Why are there tire tracks" i'd be asking "Why ISNT there vehicles?"
You've never heard of "dry rot" have you? Someone might have moved a vehicle, I'll give you that. But tires (or rubber in general) that isn't taken care of would crumble when you tried to move the vehicle, and they most certainly wouldn't leave nice, neat tire marks like that. If it was just random ruts/scrape marks I'd buy that theory, but those pristine tire marks wouldn't make sense even if there were plenty of functional vehicles cause they'd erode extremely quickly. Wind, rain, animals, etc. wearing them down in the dirt and on concrete and pavement the only way I can see those kind of tire marks happening would be if the tires where halfway melted and carefully rolled, cause even a burnout would leave a smudged tire print.
So yhea, removing them is a good idea, it really is.
Then I remembered someone had already made a mod for just that, so here I am, downloading this. Thank you.
This has been bugging me since the launch of the game. Even IF there were vehicles moved recently, the tracks would have rained away in a day or two.