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dmc6262

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dmc6262

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38 comments

  1. footfungus7949
    footfungus7949
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    everything loads in facing the wrong way or just broken
  2. adrianbahar
    adrianbahar
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    Do you assign settlers to positions one by one, or is there a mod that does it automatically? Vault-Tec Population Manager only assigns a few positions, not all of them.
    1. dmc6262
      dmc6262
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      I don't use vault tec manager. I assign manually one by one. Not sure if there's a mod to automate it.
  3. adrianbahar
    adrianbahar
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    You have the best military base mod settlement out there! Definitely will use this for my PMC base. I thank you very much for this mod and your other mods.
  4. Bangabongaboonga
    Bangabongaboonga
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    Why wont it work? I have installed all the required mods but nothing happens to the castle.
    1. dmc6262
      dmc6262
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      It won't just appear in the game. You have to import the blueprint in using this mod: https://www.nexusmods.com/fallout4/mods/22442

      You import the settlement via the pipboy. Instructions are in that mod description.
  5. omaruwk3222
    omaruwk3222
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    My game most of time crashing when i got near the castle 
    1. dmc6262
      dmc6262
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      Ye it's a lot of objects there. I get the occasional crash. If it crashes a lot, approach slowly, wait on the periphery and give it a minute to render in.
  6. 67TKz
    67TKz
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    Help , Everytime I Import Your Blueprint i got "error: settlement import seems to be stuck for at least 60 second enabling the item - item #1427 Door [##007A98]" massage , i installed almost req mods, excep Vstylish Decor and HZ Officebut not help, maybe you have solutions ?:(
    1. dmc6262
      dmc6262
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      That door item is from the Snappy mod & for you its getting stuck on it for some reason. Go to: Steam\steamapps\common\Fallout4\Data\F4SE\Plugins\TransferSettlements\blueprints. Find the blueprint and open the json file with notepad, then ctrl+f and search for 007A98. Then delete the following and save:

      {
      "ConnectedObjects" : "",
      "ExtraData" : "",
      "FormID" : "007A98",
      "FormID_dec" : 31384,
      "RemoveHavok" : 1,
      "Scale" : 1.0,
      "idx" : 1427,
      "isActor" : 0,
      "isAssignable" : 0,
      "isCreated" : 1,
      "isFarmAnimal" : 0,
      "isFood" : 0,
      "isGenerator" : 0,
      "isPowered" : 0,
      "isTamedCreature" : 0,
      "isTurret" : 0,
      "isWater" : 0,
      "name" : "Door",
      "plugin_name" : "Snappy_HouseK.esp",
      "posX" : 47689.95703125,
      "posY" : -46352.1953125,
      "posZ" : 851.8408203125,
      "rotX" : 0.0,
      "rotY" : 0.0,
      "rotZ" : -90.404609680175781
      },

      That should solve the issue.
  7. hakchy
    hakchy
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    question: in case vortex dont recognice this, is better to do manualy right?
    1. dmc6262
      dmc6262
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      You can use either method. Don't think it makes a difference.
    2. Mattywags58
      Mattywags58
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      Manual download definitely
    3. hakchy
      hakchy
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      • 7 kudos
      kinda sad, cant install all the plugins, it make me mod list crash.......sight.........i supouse i need to recheck everything again
  8. brandoahhh
    brandoahhh
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    do you have to have the mats for this?
    1. dmc6262
      dmc6262
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      No. That would be quite the requirement.
    2. brandoahhh
      brandoahhh
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      id like it tho tbh XD
  9. SKELETOntcg
    SKELETOntcg
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    A series of these mods are what cities and faction bases should have looked like if Bethesda had been a little more creative
  10. Littlemann
    Littlemann
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    Just wanted to let you know that the link you put in for Snappy Housekits leads to AWKCR instead if you weren't aware
    1. dmc6262
      dmc6262
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      Thanks for the heads up. Fixed it now.