Do you assign settlers to positions one by one, or is there a mod that does it automatically? Vault-Tec Population Manager only assigns a few positions, not all of them.
You have the best military base mod settlement out there! Definitely will use this for my PMC base. I thank you very much for this mod and your other mods.
Ye it's a lot of objects there. I get the occasional crash. If it crashes a lot, approach slowly, wait on the periphery and give it a minute to render in.
Help , Everytime I Import Your Blueprint i got "error: settlement import seems to be stuck for at least 60 second enabling the item - item #1427 Door [##007A98]" massage , i installed almost req mods, excep Vstylish Decor and HZ Officebut not help, maybe you have solutions ?:(
That door item is from the Snappy mod & for you its getting stuck on it for some reason. Go to: Steam\steamapps\common\Fallout4\Data\F4SE\Plugins\TransferSettlements\blueprints. Find the blueprint and open the json file with notepad, then ctrl+f and search for 007A98. Then delete the following and save:
38 comments
Why wont it work? I have installed all the required mods but nothing happens to the castle.
You import the settlement via the pipboy. Instructions are in that mod description.
{
"ConnectedObjects" : "",
"ExtraData" : "",
"FormID" : "007A98",
"FormID_dec" : 31384,
"RemoveHavok" : 1,
"Scale" : 1.0,
"idx" : 1427,
"isActor" : 0,
"isAssignable" : 0,
"isCreated" : 1,
"isFarmAnimal" : 0,
"isFood" : 0,
"isGenerator" : 0,
"isPowered" : 0,
"isTamedCreature" : 0,
"isTurret" : 0,
"isWater" : 0,
"name" : "Door",
"plugin_name" : "Snappy_HouseK.esp",
"posX" : 47689.95703125,
"posY" : -46352.1953125,
"posZ" : 851.8408203125,
"rotX" : 0.0,
"rotY" : 0.0,
"rotZ" : -90.404609680175781
},
That should solve the issue.