Fallout 4

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FloorBelow

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FloorBelow

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591 comments

  1. Fercsi
    Fercsi
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    This mod is massively outdated and unstable, sometimes works, but commonly not. Who has issues with corrupted scaling (when POIs and basemap spatial references fall apart) use this version linked below. The optional file is the fixed original one:
    https://www.nexusmods.com/fallout4/mods/50927
    1. Drakous
      Drakous
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      • 1 kudos
      Much appreciated! Thanks.
    2. GamerZone200
      GamerZone200
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      • 0 kudos
      Thank you so much
    3. Jibberish1993
      Jibberish1993
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      • 3 kudos
      I appreciate this comment! Helped me finally get a map that I like!
    4. MindfulDroid
      MindfulDroid
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      kudos
    5. Worg111
      Worg111
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      • 1 kudos
      I didn't have any problems of my own.

      Mod installed towards the end of the loading order, and MO2.
    6. voxbox13
      voxbox13
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      Thanks for this tip. Very helpful and informative.
    7. shaggyfahad
      shaggyfahad
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      Thank you very much <3
    8. 1243320542
      1243320542
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      • 0 kudos
      THANK U SO MUCH!!!
    9. gatowololo
      gatowololo
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      Thank you! The map was off for me with this mod. Using the updated There It Is mod fixed this for me (download the optional file only if you want the equivalent to this mod).
    10. usduck47
      usduck47
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      Thank you 
    11. SkiiiLL
      SkiiiLL
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      • 2 kudos
      Thank you ! Locations were all messed up i was outside of the map 🤣
    12. SkiiiLL
      SkiiiLL
      • member
      • 2 kudos
      Thank you ! Locations were all messed up i was outside of the map
  2. smoothman94
    smoothman94
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    just so nobody need to find it like i did, when people say"fallout4custon.ini" they mean "this pc/documents/mygames/fallout4" .hope i could help you to not turn into an adventurer to find whats what. cause i did not know it myself
  3. clauDA
    clauDA
    • member
    • 233 kudos
    Thank you very much. This mod still works great! The map is still the best of all offered.
    Never had any problems or glitches despite many mods.
    (Loading order: last!)
    ---
    After request:
    Console (~) copy & paste this command:
    Setini "bPipboyDisableFX:pipboy" 1
    Or backwards:
    Setini "bPipboyDisableFX:pipboy" 0


  4. deleted185924865
    deleted185924865
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    • 5 kudos
    Why you change map dimensions? 
  5. IsMarkEvenReal
    IsMarkEvenReal
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    • 2 kudos
    Can anyone explain to me a technical reason why this map mod is not just a simple retexture and has an esp, as opposed to mod like Improved Map with Visible Roads?
    1. deleted127669558
      deleted127669558
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      • 13 kudos
      Ideally it shouldn't, and according to a post below, it makes edits to the world itself to accommodate the large map texture so it can function... that's incompetent. And unfortunately, having to load it last so it can make its own edits conflicts with some major mods and ultimately hurts those mods since they should take priority. So in essence, this mod can and will break mods making world edits.

      I'd suggest anyone wanting this exact world map texture, with ACTUAL CORRECT TEXTURE SIZE, to look up "Satellite Color World Map Combo 1.3" on Loverslab. No esp, map is the right size, and comes with other options this mod doesn't have. 
    2. TEMMIS
      TEMMIS
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      This version of the map includes the ENTIRE Fallout 4 map, even the areas that are out of bounds. So the map markers on the Pip-Boy have to be adjusted to accommodate for the new map size. Otherwise, the map markers would be in the incorrect spots. The esp file makes these changes. It makes NO changes to the world itself, only the Pip-Boy map markers.
  6. DreezyMoto
    DreezyMoto
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    when using the coloured version, anyone else have the cave icons instead of player and quest markers?
    1. HoldenCaulfield
      HoldenCaulfield
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      • 0 kudos
      The same here!
  7. jtgibson
    jtgibson
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    • 19 kudos
    How to fix misalignment: Place this mod below any mod that edits any cell in the Commonwealth worldspace.  Otherwise, any mod that adds any content to the Commonwealth worldspace will override this mod and misalign the world map.

    Most mods that claim they must "load last" are lazily suggesting that they must be the conflict winner in an override order, but neglect
    to mention why.  Most mods that claim they must load last are also erroneous in that assumption, for that matter.  This mod is not erroneous in that assumption: it makes edits to the internal "dimensions" of the worldspace, and since no other mod carries forward that edit, it must load after them.  It does not necessarily have to load last, but it does have to load after any other mod that edits the world map -- which is any mod which adds anything to any exterior space other than Diamond City or Goodneighbor.  This mod can also safely go after any other mod that claims it must load last, because it makes no other changes to your game.

    You do not need any INI edits, texture edits, or anything else (beyond the basic requirements of having archive invalidation/mod support).  You simply need to load the mod in its correct position in your load order.

    Screenshot after adjusting the load order, with no other changes to my mod set (also running FallUI Map with Pip-Boy FX enabled): https://www.dropbox.com/s/kt02gn0kp2716xt/Screenshot%202021-11-25%2019.52.41.png

    Anyone who claims that load order has not fixed the problem is not correctly adjusting their load order: you must change the load order of the .esp file in the plugins list, not the order in which the mod appears in the list in NMM, MO2, etc.

    Hardcore users: If for whatever reason you don't want to load this mod last (and there is literally no reason not to), all you need to do is copy the changes to the Commonwealth worldspace record from this mod to a merged patch in xEdit.  Done.  Note that if you don't already have a merged patch, then all you'd accomplish by doing so is creating an exact copy of this plugin, since that's all that the plugin does.
    1. SexyLenny420
      SexyLenny420
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      Sir, you are quite the genius.
    2. Dzony555
      Dzony555
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      • 0 kudos
      Thanks!
    3. AisonComet
      AisonComet
      • member
      • 0 kudos
      It works, thanks
  8. ItsMeRogue
    ItsMeRogue
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    • 0 kudos
    Assuming it's going to do the same for far harbor when i play it as it's doing for Nuka world for me if you wanna play the game with this map do those DLC's first or just don't download this mod. It makes me unable to see my Nuka world map and probably Far Harbor also.
    1. macrocosm144
      macrocosm144
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      This mod will not effect those worldspaces I dont think, but there's two more, which I have so even if so it wouldn't matter.

      Im guessing you didn't install the satellite maps for those DLC?

      Nuka-World Satellite Map
      https://www.nexusmods.com/fallout4/mods/32456

      Far Harbor Satellite Map
      https://www.nexusmods.com/fallout4/mods/30966
  9. zDrecko
    zDrecko
    • member
    • 0 kudos
    I've done everything, but the color is still green, i tried to use the 4k version instead of the 8k, but still not working...any help ?
    1. ZeqHD
      ZeqHD
      • supporter
      • 0 kudos
      Copy Paste from the description:

       For the colour version, you'll need to make a few additional edits to your Fallout4Custom.ini:

      [Pipboy]
      bPipboyDisableFX=1

      [Display]
      fPipboyScreenEmitIntensityPA=1.25
      fPipboyScreenDiffuseIntensityPA=0.15

      This will force your pip-boy text colour to white, which is annoying but sadly unavoidable. Your HUD colour will stay the same, though.
  10. 1nstoppabLe
    1nstoppabLe
    • member
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    I wrote all the edits in the ini file, but the color remained the same. The map is not colored. I tried to run the game and change the profile settings via NMM and MO2. I'm insanely tired. Why is nothing working? What am I doing wrong? Please help friends. I don't have any friends who would help me with this problem.

    My Mods

      0  0     Fallout4.esm
      1  1     DLCRobot.esm
      2  2     DLCworkshop01.esm
      3  3     DLCCoast.esm
      4  4     DLCworkshop02.esm
      5  5     DLCworkshop03.esm
      6  6     DLCNukaWorld.esm
      7  7     Unofficial Fallout 4 Patch.esp
      8  8     WorkshopFramework.esm
      9  9     ArmorKeywords.esm
     10  a     Homemaker.esm
    254 FE   0 CanarySaveFileMonitor.esl
     11  b     SpringCleaning.esm
     12  c     SS2.esm
     13  d     SC_ExpandedScrapList.esp
     14  e     ScrapButton.esp
     15  f     NAC.esp
     16 10     NAC-NW.esp
     17 11     NAC-FH.esp
     18 12     SettleObjExpandPack.esp
     19 13     Homemaker - Streetlights Use Passive Power.esp
     20 14     Homemaker - Unlocked Institute Objects.esp
     21 15     VerySmallGenerators10.esp
     22 16     VerySmallGenerators100.esp
     23 17     VerySmallGenerators1000.esp
     24 18     VerySmallGenerators10000.esp
     25 19     VerySmallGenerators5.esp
     26 1a     VerySmallGenerators50.esp
     27 1b     dinoshelf.esp
     28 1c     SanctuaryParts.esp
     29 1d     LongerPowerLinesInf.esp
     30 1e     Armorsmith Extended.esp
     31 1f     Invisible Armors.esp
     32 20     Vivid Fallout - All in One - 2k.esp
     33 21     SatelliteWorldMap.esp

    My fallout4custom.ini

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    [Display]
    iLocation X=0
    iLocation Y=0
    fPipboyScreenEmitIntensityPA=1.25
    fPipboyScreenDiffuseIntensityPA=0.15
    [Pipboy]
    bPipboyDisableFX=1
    1. RandyBobandy47
      RandyBobandy47
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      Might be a little late but 8k wouldn't work for me, but as soon as I switched to 4k boom color.