170 comments

  1. Locked
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    Will there be any patch or anything that removes rad spiders? I really wanna play this but I'm not sure I can simply bypass them.
    1. ShawnAdam8276
      ShawnAdam8276
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      The best idea I can give you would be to go into FO4EDIT, find the formIDs of the 'radspiders' and then replace them with another creature from the vanilla game, such as a molerat or something like that.
    2. RascalArt
      RascalArt
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      Just for clarity on the matter of spiders - You will see zero spiders unless you choose to enter their (very clearly marked) area. I was concerned that those who don't want to encounter spiders might feel a little cheated, so when you reach the spider section you are presented with two options - either use a terminal to open up the giant metal door with a spider symbol on it, or use said terminal to run a scripted sequence blowing up that entire portion of the facility, killing the spiders without ever seeing one. I hoped that would be sufficient.
  2. yveltianknight9
    yveltianknight9
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    Question but... is there a way to replace the material used on the pink armor(no I'm not spoiling it JIC)? I know why it's pink, but if that's the case then couldn't you(or i, mods great BTW so not bashing) just apply another material to it? It likeky wouldn't look the same but for pre NG players like me I'd be cool to know.
  3. ClarityOS
    ClarityOS
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    Do i have to start a new game for the mod to load?
  4. Protnore
    Protnore
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    Posting this because I am not seeing enough comments like this; after 2 and a half hours of playing through this mod at nearly level 100 on my modded playthrough I have to say - fantastique mod! The bunker with the alien stuff and SCP-esque horror wing was what I thought would be my favorite by far, but then the robot bunker towards the end especially with the boss fight was a close second! With that said, even the third - though it wasn't on the same level as the first 2 in my opinion, was great - loved all the nods to things like avengers and jurassic world etc throughout. Awesome mod!
    Questions for you since you have been a bit tight-lipped on accessible content;
    1. Are we at all able to craft the robots we encounter in the robot-themed bunker? I would absolutely love if these schematics for the 2 types of robots it adds were something I could make on my workbench (understand the tank one not being craftable - that was an awesome boss and should stay as just a boss)
    2. I saw someone post about the raptor boss not knowing where it goes when it gets dismissed, I have opted to make it stay at sanctuary for the moment but if there was a way to have it assigned to sanctuary like dogmeat that would be great!
    3. not even a question, just wanted to drive home what a pleasure it was to play through this - and that is coming from someone who rarely if ever makes comments on mods unless they truly knock it out of the park and this mod and one other out of the nearly 300 I am playing with are more than deserving of that praise!
  5. Tony458
    Tony458
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    so my question is i wish we had more literal tank enemies like the A.T.A.V also vertibird ones as well
    but anyways since i'm basically using the synth fabricater to make clones of myself and nora as a way to build my own enclave
    also with the tea party mod i can actully use my clones in battles also hopefully if we ever see an anchorage mission mod 
    adds the communist and the anchorage t-51 armor since they should still exist also they should still posses the tanks 
    as seen in the fallout 3 anchorage dlc 
  6. Adto
    Adto
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    A little question, it is normal that, after uninstalling the mod (because my pc is dying from my 300+ mods tvt), the content of the mod is still present in the game? 
    This isn't an issue, but i think i may f*#@ it up if i wanted to download the mod again XD
  7. Mokuhd
    Mokuhd
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    For anyone who's searching for whether this is Pre-NG compatible or not, I've done some digging through the comments and there's someone talking of playing it Pre-NG Update, however they were missing textures on the Raptor Armor - Which is due to the Raptor Armor using Hellfire Armor Textures from the Next-Gen Update (According to RascalArt).

    On top of that, RascalArt also mentions in another comment that it's likely to work with both versions of the game. So the answer should be "Yes - but with a catch", due to the Hellfire Armor Textures from Next-Gen.
  8. argoz501
    argoz501
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    does this work on the pre next gen version of the game?
  9. thehunter566566
    thehunter566566
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    You should add a cheat room somewhere on the map with all the items and armor in it. And the stuff the player can't get. (like the robot guardian’s armor/body)


  10. RadishGaming0
    RadishGaming0
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    Im having an issue where the [REDACTED] armor set and the crab robots are missing most of their textures, any help would be greatly appreciated.
  11. jakov235
    jakov235
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    Is there way to ally them? I mean, even by command console.