Fallout 4
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Aogara

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31 comments

  1. aogara
    aogara
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    Locked
    Sticky
    This is (still) a work in progress.

    v1.2
    - covers almost all interiors hums and rumbles
    - manual installation procedure is up to date ( simple & detailed )
    - main & optionnal mods are more consistent
  2. Blackavar88
    Blackavar88
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    This doesn't seem to work.  I installed it with the recommended volume through MO2 and Sanctuary still sounds like I'm in the middle of a factory, even when inside a house far from anything built.
  3. deleted96333323
    deleted96333323
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    This is just straitfoward brilliant. Those ambient make me feel like in a working factory, not some god forsaken ruins. 
    Thank you. 
  4. fgambler
    fgambler
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    • 121 kudos
    Downloading this, those interior sounds were driving me crazy, even when having radio on. Thanks.
  5. NeuroticPixels
    NeuroticPixels
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    Endorsed!! This is great. I can actually hear ghouls breathing in the next room now. Very nice. Thanks!
  6. WanderingFido
    WanderingFido
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    OMG Thank you so much. You are my biggest hero.
  7. ETSubmariner
    ETSubmariner
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    So, in theory, I could actually place sounds I do want to hear more into the various subfolders your mods creates/merges and I would hear those? I downloaded a ton of New Vegas .wav files for ambient nature noises, and though I am told by several people that just plopping them into the AMB folder will work, they in fact have never played even once. I think that requires a mod that says to look there, or something.

    What do you think? Will my idea work?
    1. aogara
      aogara
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      Hi,

      I doubt that adding variations/additionnal sounds may work by just plopping them. Even those with variations ( finishing with numbers ).
      You propably should edit some vars of FO4, so yes, an esp would be recommanded.

      That said, I'm affraid I'm not the best one to ask for it .... I didn't look further than replacing existing sounds.
  8. aogara
    aogara
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    • 102 kudos
    This is (still) a work in progress.

    v1.2
    - covers almost all interiors hums and rumbles
    - manual installation procedure is up to date ( simple & detailed )
    - main & optionnal mods are more consistent


    1. prosirius
      prosirius
      • member
      • 7 kudos
      Thank you Sir, i like your MOD.

      endorse
    2. prosirius
      prosirius
      • member
      • 7 kudos
      Thank you Sir, i like your MOD.

      endorse
    3. aogara
      aogara
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      Thank's Prosirius, I apreciate ,
      Note: please, next time, do not reply a sticky post

      Bytheway, thank's to all endorsers
  9. tallgeese3
    tallgeese3
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    only one sound making me crazy
    in the interior it sounds like buzz ( "mmmmmmmm" )
    i had to turn off effect sound volume for saving my ears when i explore some high-tech building...
    any idea how do i disable it?
    1. aogara
      aogara
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      *nods as sign of agreement* As me before I started this mod.
      I have spoted a few hums and rumble from FO4 sounds.ba2, not shure which one it is, but i'll check it during my progression in the game.
      I'm still working on it.

      Do you have a particular place in mind to help ?


    2. tallgeese3
      tallgeese3
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      try HalluciGen, Inc.
    3. aogara
      aogara
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      I've not found this place yet, but I'll provide an extended version of the mod that should help (soon)
    4. aogara
      aogara
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      Done
    5. tallgeese3
      tallgeese3
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      thank you my savior
  10. Vhearhok
    Vhearhok
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    So uh, for manual installation, where do the files go? The readme says to drop them in the Data folder, but those instructions aren't consistent with the folder structure of the .rar file
    1. aogara
      aogara
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      look at the 1.2 version
      README is updated with a better procedure and the version comes with optional mods for ease.
  11. Wenderer
    Wenderer
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    Could you be more specific? What exactly hums and whooshes you edit, did you remove them completely or make quieter?
    1. aogara
      aogara
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      completely "removed", I replaced them with silence tracks.
      This version concern only de default hum you could hear in any building.
      I didn't remove any other (specific) hum sound, like caves whoosh or industrial hum or rumble (for now).

      Edited sounds:
      "spot generic rumbe" (A, B & C) from fx/amb/interiors/generic/

      As a result, major interiors will be more muted
    2. Wenderer
      Wenderer
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      May be some video in one of such building will be representative. Before and after.
    3. aogara
      aogara
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      good advice, I'll do that
    4. r0ker
      r0ker
      • supporter
      • 0 kudos
      An option to remove the banging and creaking in the streets of the city would be appreciated. In fact, if possible, making them only play once or very rarely would be perfect imho.
      Thank you!
    5. davejam
      davejam
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      • 36 kudos
      Absolutely agree. Those sounds of bending steel in the city are awful. I hate going in the city just because of that.
    6. aogara
      aogara
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      Already done by sonykay
      take a look at : *Annoying Metal Creak Sound Remove*
      actually its a remover (as my mod), but I'll discussing for a "reduced" flavour with him