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LarannKiar

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LarannKiar

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About this mod

Fixes various facial expression and eyetracking engine bugs.

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About this mod:

Fixes various facial expression and eyetracking engine bugs:

- fixes a bug that could cause eyetracking to remain inactive for the player character and NPCs after

- reloading a save game and

- certain cell transitions (frequent when Fast Traveling to the Boston Library)


- fixes a bug that caused NPCs to look in the wrong direction after entering/exiting a Power Armor
  (applicable when the armor doesn't have a helmet)


- fixes a bug that could cause NPCs to lose their facial expressions (emotions) in crowded areas
  (typically at settlements with >30 population though it is actually tied to the number of nearby actors the engine processes parallelly)


- Brown Face Bug fix for the player and companions
  (disabled by default as there are already mods that fix it; added in v1.1)

- fixes a bug that can cause the player's eyes to get stuck at the dialogue target after exiting the dialogue
  (beta; disabled by default; added in v1.1)



Settings:

Settings INI: ..\Fallout 4\Data\F4SE\Plugins\FacialExpressionAndEyeTrackingEngineFixes.ini

- bEyeTracking: toggle the eyetracking fixes

- bFacialExpression: toggle the facial expression fixes

- bPowerArmorEyeTarget: toggle the Power Armor eyetracking fixes

- bBrownFace: toggle the Brown Face Bug fix

- bPlayerEyesStuckAtDialogueTarget: toggles the player's eyetracking fix


Gallery:

Fixed

Bug



Notes:

- the mod does not affect FaceGen (i.e. character appearance, look or animation behavior), only the bugs mentioned above

- the issues aren't the same as the ones in Starfield but they share some similarities; the engine fixes however are quite different

- I don't know if there's already a mod that fixes these bugs; if there is, please, there's no need to let me know about it


Requirements:

- Fallout 4 Script Extender

- Address Library for F4SE Plugins