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GoneFish

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GoneFish

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  1. GoneFish
    GoneFish
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    Its working anims for "melee combat fix" mod from Sambuca42. It can be used standalone, but main goal of this is-  ideas for new mechanics- ripper as katana for example with charge attack, and other stuff..
    All credit goes to autors. Its Not my work.  Credit goes to Mistermoai. Fallout London autors. Gogy28. Neeher. The6thMessenger.
    GloriousWarrior. Wardaddy. oOfflineo. And many more prbly.
    If i forget someone, post it pls, i will add. My Thx to Cyan49.
    I take no credit as i only mix the right anims&moves from tons of mods and vanilla,) ..which work well with melee combat fix mod OR standalone 
  2. GoneFish
    GoneFish
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    Edit-descr added. Also u can read Posts in UltimaMeleeCombatFix for better understanding of this
  3. GoneFish
    GoneFish
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        !   UPDATE  !
    ( old version )

    Found 3 broken animations:
    Delete them!
    3rd person hand to hand attacks:
    1Power standing. 2Power left. 3Power right.
     Navigate- meshes/actors/animations/h2h/
    (Just 3rd. Not 1st!)
    (They are not working with "auto fix")
    Everything else is ok.
  4. GoneFish
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    For best JUMP attacks ( lore friendly )
    Use "Gonefish 2h bonus anim esl" included in HITSTOP FULL.
    For best results.
    ( 2h jump attack Only in P.A. )
    4.3.25.Edit: mod is deleted for now. Planing standalone "clean" releases from it(it was 15esp in one).
  5. Ygnlight16
    Ygnlight16
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    just here for jump attacks
  6. CHALLENGERIZER
    CHALLENGERIZER
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    Huh, I can't really tell that any of the mechanics are working. This is meant to be paired with "Ultimate Melee Combat Fix," correct? Can't get jump attacks etc to work for some reason.
  7. cyan49
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    I think modders could use this as a resource if you credited the authors more correctly. Which files have credit to "team folon"? Also, I don't know if Gogy28's animations are open or not.
  8. IISREPTAR
    IISREPTAR
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    Is this integrated in anyway or just a resource to add jump attacks etc to weapons?