If the generators are invisible when attempting to build them from the workshop menu, it could be because you are missing either the science 1 or 4 perk. The ones with 10 power need science 1 to be built (like a regular 10 power generator) & the ones with 100 power need science 4 to be built (like a fusion reactor).
If you have those perks and the generators are still invisible, make sure you have included the .ba2 archive alongside the .esp file in your fallout 4 data folder when installing this mod.
Maybe. Unfortunately i cant't reproduce the bug on my side. I uploaded the bethesda.net pc version here on nexus. See if that helps. Also try to place the mod at the end of your load order, to root out potential load order conflict.
I have tested both files uploaded and can confirm even with proper Science perks the generators are invisible and cannot be created. I am using the old Fallout 4 version 1.10.163.
This might be because you are on the old Fallout 4 version 1.10.163.
If the BA2 archive was made with the newest version of the Creation Kit, you need to patch the BA2 archive to use the old BA2 format or extract the archive and make the files loose, then it should work with older game versions. Older game versions can't load BA2 archives made with the newest version of the Creation Kit.
Edit: Yes, I can confirm that this mod uses the new NG (next-gen update) archive format. They were also invisible for me on the old version of the game. I extracted the archive and made the files loose and then the generators showed up.
That would explain it. I made this mod using the latest version of fo4/CK.
Anyway, i converted the .ba2 archive using BA2 Archive Version Patcher and added a version for people running Fallout 4 v1.10.163 in the Files section. I can't test the file right now, being on the next gen version, so let me know if something is wrong.
Thanks mkh97, for finding out what was the problem here.
You can use Workshop Framework by Kinggath if you want to increase your settlement size. Its an option you can configure at the workshop if I'm not mistaken.
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If you have those perks and the generators are still invisible, make sure you have included the .ba2 archive alongside the .esp file in your fallout 4 data folder when installing this mod.
Maybe the upload miss a file? Afaik this happens, sometime...
If the BA2 archive was made with the newest version of the Creation Kit, you need to patch the BA2 archive to use the old BA2 format or extract the archive and make the files loose, then it should work with older game versions. Older game versions can't load BA2 archives made with the newest version of the Creation Kit.
Edit: Yes, I can confirm that this mod uses the new NG (next-gen update) archive format. They were also invisible for me on the old version of the game. I extracted the archive and made the files loose and then the generators showed up.
Anyway, i converted the .ba2 archive using BA2 Archive Version Patcher and added a version for people running Fallout 4 v1.10.163 in the Files section. I can't test the file right now, being on the next gen version, so let me know if something is wrong.
Thanks mkh97, for finding out what was the problem here.