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rsm000rsm

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rsm000rsm

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  1. rsm000rsm
    rsm000rsm
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    Face Gen for the built-in ghoul face pool is now available!

    KC's Faction Settlers FaceGen Patches
  2. BlazeStryker
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    Could you make a version to spawn extra worker drones for Graygarden? (Needless to say, this would require Automatron)

    The rationale would be White, Greene and Browne building more to handle the load once Graygarden joins your settlements.
    1. rsm000rsm
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      Oh, that's an interesting idea, although I'd first look at just replicating the vanilla workers so that Automatron isn't necessary. I'd probably have to set them up so they can't be moved either.

      That being said, no promises. If getting it to work will require more effort than I want to expend, it won't happen.
    2. rsm000rsm
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      So, I put together a working .esp that makes Graygarden spawn workerbots instead of regular settlers. As expected, these bots don't do anything when assigned because they lack the proper animations, just like Automatron robots or robots from any other mod that offers robot settlers. Right now, they can man defense posts, but that's about it. I suspect that SKK's Idle Handy Farmers solves this, but I haven't yet tested it. If it works, I'll release "Graygarden Spawns Handy Bots" with SKK's mod as either a required download or highly recommended.
    3. rsm000rsm
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      Tested with SKK's mod and the new workerbots use the farming animations just like the vanilla bots, and they do so without a patch. So, I can list SKK's mod as a recommendation rather than a requirement.

      That said, expect "Graygarden Spawns Handybots" at some point during the upcoming week.
    4. rsm000rsm
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  3. Shugzof
    Shugzof
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    Hi. I'm sorry for my English. I like the idea of this mod, I've been looking for something like this for a long time, the opportunity to replenish the ranks of the settlers with ghouls, and at the same time keep a balance, this is important for my passage. But here's the question, I use the Mortal Settlers mod, but your mod bypasses the functions of the Mortal Settlers mod, making ghoul settlers immortal, do you have any ideas or an opportunity to fix it? Thanks for the mod.
    1. rsm000rsm
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      I have no immediate plans to make mortal versions of my mods, but I've had enough requests for it that I haven't ruled out making mortal versions in the future. No guarantees, though.
  4. PhoenixTalion
    PhoenixTalion
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    THANK YOU. I used to collect random ghoul settlers that spawned at my other settlements and send them to the Slog, but that was starting to feel like it had weird connotations.
    1. rsm000rsm
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      You're welcome.
  5. crystofor
    crystofor
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    hello please tell me if there is a way to increase ...https://prnt.sc/Nl3gRr1qPGzO
    1. rsm000rsm
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      I don't mess around with settlement build limits, but I think Workshop Framework allows for it.
  6. Darkcrafterzx
    Darkcrafterzx
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    This is niceeeee, thanks for this, so any update on what next? <3
    1. rsm000rsm
      rsm000rsm
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      You're welcome.

      As for what's next, I'm not really sure. I have a lot of projects in the works, but no ETA for any of them. I know you'll like a couple of them, though, as they involve recruitable NPCs.
  7. Wyrnox
    Wyrnox
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    Huh, nice idea, thanks!
    1. rsm000rsm
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      You're welcome. It is one of those things that, in my opinion, should've been part of the settlement from the start.