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spacefiddle

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spacefiddle

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  1. spacefiddle
    spacefiddle
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    Version 2.0 is esl-flagged!
    ...and damage-buffed. Works best in a new game since the Blade spawns in the safe at game start, but if you need to update for the plugin room, just use the console command on the front page to get it back.

    Also, a note about the model....

    I tinker with a lot of things but i've no idea where to even begin making a 3d object from scratch. The base model used for this project is a free Creative Commons release by this guy, Gerardo. I've no problem with tossing artists a few bucks for their work (and have for other projects); in this case, the one I liked most for Brushstroke happened to be a free one. They release freebies under CC0 as well as paid items; if you like the model you see here, check 'em out.
    TL;DR don't let lack of one specific area of expertise stop you from trying to Make s#*!, and a lot of (legit, non-pirated) assets are pretty cheap to get really. . We can all get a lot more done if we all support each other.
  2. spacefiddle
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    So here's a funny story....

    When making the original mod I saw the Legendary "Wounding" effect that Pickman's Blade uses. It's a Magic effect, which of course is legacy code from Skyrim.

    Since it's magic from Skyrim, magic has a "casting sound level." And some dingbat left the "make the target start bleeding" magic effect at the default of Normal sound.

    Yeah that's right.... if you're stealthed and take someone out, but your attack applies a bleed, it fires a sound detection event. Awesome, eh? /facepalm. So I fixed that. Bleeding is now Silent, because WTF Todd
    Therefore as a side effect of using this mod, anything that applies the Wounding legendary effect will no longer shout HEY THIS GUY'S BLEEDING to everyone in the zip code :P No idea how much this really impacts gameplay, but having "bleeding" make loud noises is just stupid so now it doesn't, just in case.
  3. spacefiddle
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    OK, i don't know why this worked for me when it's breaking for so many other people - i will try to rework this as an additional item instead of a replacer, if i can figure out how after so long, since there's too many cases of it not being in the safe at all.
  4. Steak17
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    Is it safe to download, and is the spawning issue fixed?
  5. Wolfar15
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    In every new game so far, neither the original blade nor this blade shows up in Pickman's safe. All I get is the thank-you note and some misc loot. Maybe this would work better as a separate, unique item rather than as a replacer?

    Also, just my 2 cents here, but it would be nice if the weapon had some kind of upgrade progression that causes it to deal more damage as you craft upgrades based on crafting perks. The reason I say this is that the weapon's damage makes it really OP for how low a level you can get it, and stack that on top of it being a fast weapon with a bleeding effect, and it's just absurd. Maybe instead of the bleeding effect being a legendary effect, make it part of the upgrade tree at the highest upgrade levels? Otherwise, the knife is really cool and looks awesome!
  6. swhatley09
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    Don't know if you will see this comment or not,but here we go. I just found your mod thanks to a video from Degenerate Dax,and downloaded. First play through when I got to Pickman's Gallery,I went in and just picked the lock on the safe,as the knife is always in there. The blade was there,and renamed,but was still a vanilla combat knife model. I had to delete that save and start a new one for other reasons,so I went to Pickman's and actually did go and save him,then went back to open the safe, The knife was not there at all on that game. I ended up spawning it with the console. Otherwise,it looks great and is my favorite melee weapon so far. Just need to iron out the spawning issue. 
  7. FINTASTICFINS
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    You are 0 for 2 on it being in the safe. First time was an existing world the second was a new world, I don't wan't to keep editing the world to get it. Sorry it is a nice blade but I'm uninstalling.
    1. spacefiddle
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      I'm sorry the console command isn't worth it for you, but i'd like to know more about the new game.
      Was the Vanilla blade in the safe when you went there? Or was it just lacking any weapon at all?

      Also i'm not sure what you mean by "editing the world." Spawning an object with the console is a very simple action that's, once the thing is spawned, no different than if it was spawned from a plugin or the base game. It doesn't "edit" the world in any way.
    2. alanq64
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      I went to get the blade after finishing the quest, on a new game, and the knife was not in the safe. The thank you letter was and some misc. items but no knife.
    3. amd64gamer
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      Same here. New game, no blade in safe.
    4. FINTASTICFINS
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      No knife in the safe at all, I know how to "cheat" weapons and effects, I just don't want to have to kind of breaks the "immersion"
  8. nixonnf
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    Hey Space, nice weapon mod... Yet I cant use it cause i play survival so no console. So I have a suggestion. You could make a second version of mod, which add the weapon instead of replacing it. Like all other weapons mods... Name it "Pickman's Love" or something and u can place it in the safe or anywhere in Pickman Gallery.

    Best regards...
    1. spacefiddle
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      Wow, I'm impressed. I play Survival exclusively.... but due to how many times I got screwed by a bug, I enabled the console years ago lol. I didn't think anyone was still playing without the console -_-

      But that's not a bad idea, tho. I'll see what I can do about putting it in the safe ALONGSIDE the vanilla blade maybe, instead of hijacking the quest that placed the vanilla one. As you say, it would solve the "game start" problem. Cheers!

      Edit: it's funny, that's really probably the best answer, but i am very literal-minded so when I thought of replacing Pickman's Blade i did exactly that lol. Have a kudos for pointing out a better solution!
    2. nixonnf
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      My  man... Actually, I used a console enable mode once to fix a quest, and guess what? I ended up as an addicted "player.additem" :) which literally ruin the game. Had to reinstall everything to get rid of it.
      Looking forward to find your weapon in the game. I dont need your kudos so I'll give it back to you :) Keep on the good work mate!
  9. Durv329
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    This is the type of mod that makes you want to click on the username of the uploader to see what other goodies they got.
    1. spacefiddle
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      This is the type of comment that makes me want to keep making more stuff, thanks :)
  10. GrumpyOldNord
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    I love the idea of this so I went ahead and installed it, then followed the instructions to get it after having already done the quest, so I can compare the two. While it absolutely looks better, it doesn't do nearly as much damage as the original due to the lack of the stealth blade upgrade. Looking at it in game right now, the original Pickman's Blade does 1536 total damage, whereas this version only does 722. That one weapon mod makes a considerable difference. However, after removing the stealth upgrade from the original knife, I see that it's still doing 1242 damage, so now I'm wondering if I have another mod that buffs combat knife damage.
    1. GrumpyOldNord
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      Turns out I have Better Locational Damage and AWKCR, patched to work together, so the combat knife does considerably more damage in my load order. I'll have to see how I can forward these adjustments to this mod.
    2. spacefiddle
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      LMAOOO you absolutely do... the base vanilla combat knife damage is NINE
      Plus there's no way this knife should be doing 700+ damage unless you've buffed the begeebus out of melee in general, or your damage specifically, or have a STR of 200 or something.....

      Soooo yeah, TL;DR i'm afraid i can't help with that but that's pretty damn funny.
      If you've massively boosted various damage values and want Pickman's to remain competitive, just open my .esp in xEdit, look under Weapons for Brushstroke (probably called spacefiddle_Brushstroke_base in the file), scroll down to the "damage" value (ignore "secondary damage") and set it to something higher. Be careful since you are obviously multiplying values, so upping the base number a little will result in a lot. 
    3. GrumpyOldNord
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      Ah, I see it. BLD buffs the combat knife damage from 9 to 55. Plus the stealth upgrade adds even more
    4. spacefiddle
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      yikes lol. Welp, that'd do it!
      Still, from 55 base damage to 1536.... that's some serious multiplyin'
    5. GrumpyOldNord
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      Hehe, yeah. I have another mod called Beneficial Nudity that significantly buffs melee damage when naked. I kinda forgot about that.
    6. spacefiddle
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      LMAO

      I've forgotten many things in my old age, but fortunately not ever a lack of clothes!
    7. GrumpyOldNord
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      Welp, I went in and increased the base damage, added some keywords from other mods, and now it's performing beautifully. Wish I could figure out how to get the stealth damage bonus from the stealth blade upgrade, but it is what it is. Just one-shotted a Sentry bot, so I think it's working fine. 
  11. spacefiddle
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    Thanks to everyone who takes the moment to clicky the ENDORSE button; we've just popped into the Hot Mods list.
    Eyyy it only took me 9+ years =)
  12. spacefiddle
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    Just uploaded 1.01 - only change is, i did not know how to make a custom transform for the preview image before.
    Thanks to Jonathan Ostrus for the tip on how!
    Now the workbench and inventory "inspect" images look like the screenshot, and the spinny inventory image is larger too.
  13. Almata95
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    Is it compatible with Unique Uniques?
    1. spacefiddle
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      If by compatible you mean, it won't mess with any of the other UU additions, then yes. Just make sure this mod comes AFTER UU so it definitely overrides it. Worst case is, you'll end up with both!