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  1. InCorNikoMods
    InCorNikoMods
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    JUST A QUICK UPDATE:
    - Renamed from Fallout Exclusion Zone to Radioactive Light due to limitations of the title to turn Fallout 4 into a SCP-inspired RPG video game :)
    But, I'll update on the mod that suits best for the playthrough
  2. AeroHybrid
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    Looking forward to trying this out once I get a fresh new PC.

    Btw do you have plans on creating a new Modern Weapons overhaul to go with this? I recall that you did one last year but now with FEZ, you can do a brand new pack to replace all the vanilla weapons but divide it up for the Factions (like OMEGA4D2's Boston Armory Framework).

    I was thinking you can include a lot of the weapons from your previous mod but also include some new ones such as Broodahood's BH SIG MCX Spear NGSW Assault Rifle, MsValerie / Drifter's SIG MCX Virtus, FX0X01's Tavor X95, Toounx's HK USP with Knife, XM2010, AX-50 Anti-Material Rifle (from her Patreon), ChopinWu's QBZ-191 and Kriss Vector, OzzyTheRaven and Winter2198's COD ports such as the MW2023 M4 Pack, ACR Platform, BP50 (FN2000), FJX-Imperium, Katt-AMR, Bal-27, SalientPhantom's Escape from Boston - KAC SR-25 and HK G28, FafnyB's HK MP7A2, GIAT FAMAS FB Addon and SIG Sauer P320 - M17, Aiko's MWIII SOA Subverter - ARX200 and Utheriem's AER15 Modern Laser Assault Rifle and X12 Plasmacaster etc.
    1. InCorNikoMods
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      I'll include some of the weapons for all factions to give their loadouts some Call of Duty, Battlefield, EFT, S.T.A.L.K.E.R and Sci-Fi vibes. I pray for your new PC :), stay prayed up, god bless you :)
      Anyway, I'll see what I can do for BAP.. anyways, tysm
    2. InCorNikoMods
      InCorNikoMods
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      QUICK UPDATE:
      - Renamed from FEZ to Radioactive Light - SCP-inspired due to limitations from Boston Exclusion Zone.
  3. Is this based on stalker 2 or is this just made for fun? Is this a modpack or is it just a mod with tweaks, what are compatibilities and incompatibilities, and can this be used with the mod that adds the zone from stalker 2, and does the core module need the mods for the other 2 modules to function? Because it keeps saying it does, and I need to set it up
    1. InCorNikoMods
      InCorNikoMods
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      currently based on S.T.A.L.K.E.R 2, but it MIGHT work with The Zone alongside the map and precombine fix mod..
      Make sure you have all the requirements for the core modules...

    2. Ty 
    3. InCorNikoMods
      InCorNikoMods
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      QUICK UPDATE:
      Renamed from Fallout Exclusion Zone to Radioactive Light due to name limitations with BEZ. But, I'll keep you updated when it's completely finished :)
  4. charles2077
    charles2077
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    Curious. Maybe I'll try it on my ""Fallout 2078"". There are literally anomalies?
    1. InCorNikoMods
      InCorNikoMods
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      That's a good idea for your Fallout 2078 playthrough.. It'll be set in the near future after the 2036 nuclear incident.
      Yes, there are anomalies (Radioactive storms and Nuclear zones)
    2. InCorNikoMods
      InCorNikoMods
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      QUICK REMINDER:
      Just renamed to Radioactive Light due to name limitations with Boston Exclusion Zone, but I'll keep on update.
  5. Alheithinn
    Alheithinn
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    What are the requirements for this overhaul? You don't have any armor or weapon mods listed. I don't see how I would play it without having that information.
    1. InCorNikoMods
      InCorNikoMods
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      Just the base game + expansion packs (DLC), but all the armor and weapon mods are highly recommended...
    2. InCorNikoMods
      InCorNikoMods
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      Just a quick update, that I changed the title of my mod from Fallout Exclusion Zone to Radioactive Light for a SCP-inspiration :)
  6. speedgato
    speedgato
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    I get a warning that this requires KSHair.  I've installed every version and I still get the same error. 
    1. InCorNikoMods
      InCorNikoMods
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      Make sure you have KSHairdos activated and required for the NPCs module
      https://www.nexusmods.com/fallout4/mods/11402
      and MiscHairstyles as well from it's own tumblr page
  7. LittleWolf1999
    LittleWolf1999
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    so what does this include? file size is WAY too small to contain assets so are there dependencies? is this just visual tweaks and name changes to the npc and factions?
    1. InCorNikoMods
      InCorNikoMods
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      Probably some NPCs in the NPC mod I made and the Companions in the Companion Module
      The NPCs from two of my core module mods are heavily modified and overhauled.
    2. LittleWolf1999
      LittleWolf1999
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      um? sorry but that didn't answer any of my questions......
    3. InCorNikoMods
      InCorNikoMods
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      no that's ok.. it requires the whole game with dlcs, except the high res dlc pack
    4. Caurbine
      Caurbine
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      wtf
    5. LittleWolf1999
      LittleWolf1999
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      um. sir,  you no English? or you no brain?
    6. InCorNikoMods
      InCorNikoMods
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      Includes the templates
  8. mattbarack
    mattbarack
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    What mods a re required for this to work?
    1. InCorNikoMods
      InCorNikoMods
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      requires the main game and DLCs to work for the core module
      and the NPCs and Companion modules require any hairstyle mods.