JUST A QUICK UPDATE: - Renamed from Fallout Exclusion Zone to Radioactive Light due to limitations of the title to turn Fallout 4 into a SCP-inspired RPG video game :) But, I'll update on the mod that suits best for the playthrough
Looking forward to trying this out once I get a fresh new PC.
Btw do you have plans on creating a new Modern Weapons overhaul to go with this? I recall that you did one last year but now with FEZ, you can do a brand new pack to replace all the vanilla weapons but divide it up for the Factions (like OMEGA4D2's Boston Armory Framework).
I was thinking you can include a lot of the weapons from your previous mod but also include some new ones such as Broodahood's BH SIG MCX Spear NGSW Assault Rifle, MsValerie / Drifter's SIG MCX Virtus, FX0X01's Tavor X95, Toounx's HK USP with Knife, XM2010, AX-50 Anti-Material Rifle (from her Patreon), ChopinWu's QBZ-191 and Kriss Vector, OzzyTheRaven and Winter2198's COD ports such as the MW2023 M4 Pack, ACR Platform, BP50 (FN2000), FJX-Imperium, Katt-AMR, Bal-27, SalientPhantom's Escape from Boston - KAC SR-25 and HK G28, FafnyB's HK MP7A2, GIAT FAMAS FB Addon and SIG Sauer P320 - M17, Aiko's MWIII SOA Subverter - ARX200 and Utheriem's AER15 Modern Laser Assault Rifle and X12 Plasmacaster etc.
I'll include some of the weapons for all factions to give their loadouts some Call of Duty, Battlefield, EFT, S.T.A.L.K.E.R and Sci-Fi vibes. I pray for your new PC :), stay prayed up, god bless you :) Anyway, I'll see what I can do for BAP.. anyways, tysm
Is this based on stalker 2 or is this just made for fun? Is this a modpack or is it just a mod with tweaks, what are compatibilities and incompatibilities, and can this be used with the mod that adds the zone from stalker 2, and does the core module need the mods for the other 2 modules to function? Because it keeps saying it does, and I need to set it up
currently based on S.T.A.L.K.E.R 2, but it MIGHT work with The Zone alongside the map and precombine fix mod.. Make sure you have all the requirements for the core modules...
QUICK UPDATE: Renamed from Fallout Exclusion Zone to Radioactive Light due to name limitations with BEZ. But, I'll keep you updated when it's completely finished :)
That's a good idea for your Fallout 2078 playthrough.. It'll be set in the near future after the 2036 nuclear incident. Yes, there are anomalies (Radioactive storms and Nuclear zones)
What are the requirements for this overhaul? You don't have any armor or weapon mods listed. I don't see how I would play it without having that information.
Make sure you have KSHairdos activated and required for the NPCs module https://www.nexusmods.com/fallout4/mods/11402 and MiscHairstyles as well from it's own tumblr page
so what does this include? file size is WAY too small to contain assets so are there dependencies? is this just visual tweaks and name changes to the npc and factions?
Probably some NPCs in the NPC mod I made and the Companions in the Companion Module The NPCs from two of my core module mods are heavily modified and overhauled.
24 comments
- Renamed from Fallout Exclusion Zone to Radioactive Light due to limitations of the title to turn Fallout 4 into a SCP-inspired RPG video game :)
But, I'll update on the mod that suits best for the playthrough
Btw do you have plans on creating a new Modern Weapons overhaul to go with this? I recall that you did one last year but now with FEZ, you can do a brand new pack to replace all the vanilla weapons but divide it up for the Factions (like OMEGA4D2's Boston Armory Framework).
I was thinking you can include a lot of the weapons from your previous mod but also include some new ones such as Broodahood's BH SIG MCX Spear NGSW Assault Rifle, MsValerie / Drifter's SIG MCX Virtus, FX0X01's Tavor X95, Toounx's HK USP with Knife, XM2010, AX-50 Anti-Material Rifle (from her Patreon), ChopinWu's QBZ-191 and Kriss Vector, OzzyTheRaven and Winter2198's COD ports such as the MW2023 M4 Pack, ACR Platform, BP50 (FN2000), FJX-Imperium, Katt-AMR, Bal-27, SalientPhantom's Escape from Boston - KAC SR-25 and HK G28, FafnyB's HK MP7A2, GIAT FAMAS FB Addon and SIG Sauer P320 - M17, Aiko's MWIII SOA Subverter - ARX200 and Utheriem's AER15 Modern Laser Assault Rifle and X12 Plasmacaster etc.
Anyway, I'll see what I can do for BAP.. anyways, tysm
- Renamed from FEZ to Radioactive Light - SCP-inspired due to limitations from Boston Exclusion Zone.
Make sure you have all the requirements for the core modules...
Ty
Renamed from Fallout Exclusion Zone to Radioactive Light due to name limitations with BEZ. But, I'll keep you updated when it's completely finished :)
Yes, there are anomalies (Radioactive storms and Nuclear zones)
Just renamed to Radioactive Light due to name limitations with Boston Exclusion Zone, but I'll keep on update.
https://www.nexusmods.com/fallout4/mods/11402
and MiscHairstyles as well from it's own tumblr page
The NPCs from two of my core module mods are heavily modified and overhauled.
and the NPCs and Companion modules require any hairstyle mods.