I am using the latest version (1.1.0) of See Through Scopes - Night Vision that is an esp file in Mod Organizer 2. Your ewf - night vision 3ds-replacer.esp is flagged as missing the master 3dscopes-nightvision.esl which is an older version (1.0.4). Any chance you could fix this. Thanks in advance.
Would this mod work with the Laser Garand, Auto Ordnance Laser RCW, Wattz 3000 Mk2, LAER, and the Zap Gun? I'm sorry if I come across as a choosey beggar, but this mod has me very interested; I just want to know if it'll work for me and my load order.
Unless there is a conflict between those mods and any of the patches you choose, you should be good to go. :O
The Zap Gun is in my load order and didn't seem to have any issues, though its plugin is replaced by Unique Replacers Project. Same reason I have this version of the LAER.
I can have a look at them when I get the chance~ I've been meaning to grab Mk2 of the Wattz now that you can have both. (:
PS: You are perfectly fine. Not choosey or a beggar.
Hey kool patches Just for reference, checked the ITO2 patch and it re-enables the biometric lock feature by readding the APsecurity attachment point and DN security INNR, this is actualy part of the optional lock features ESP since it requires no ammo in guns to work correctly.
Hmmmm. That is out of my realm of know-how then. xP
In xEdit, I cant make 2 patches because one will overwrite the other. Like, the SecurityLock ESP is overwriting the ITOCore, so they'll both be in the same lane, if you get what i mean. lol It seemed like an easy patch, just carrying over some values and the word "quiet", but if it screws things up too much, I'll just load ITO after Energy Weapons Fixed and they can just be louder and heavier. xD
I've yet to explore RobCo, just learned how to make FOMODs, so I'll take to those streets~
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Thanks in advance.
The Zap Gun is in my load order and didn't seem to have any issues, though its plugin is replaced by Unique Replacers Project. Same reason I have this version of the LAER.
I can have a look at them when I get the chance~ I've been meaning to grab Mk2 of the Wattz now that you can have both. (:
PS: You are perfectly fine. Not choosey or a beggar.
Just for reference, checked the ITO2 patch and it re-enables the biometric lock feature by readding the APsecurity attachment point and DN security INNR, this is actualy part of the optional lock features ESP since it requires no ammo in guns to work correctly.
Institute Laser:
Weight - 1.0
Sound Level - Quiet
Action Point Cost - 8.4
and then the Data-Value for eash Misc. Item.
The APsecurity keyword was carried over from the ITOLock esp. :O
It wont work?
In xEdit, I cant make 2 patches because one will overwrite the other. Like, the SecurityLock ESP is overwriting the ITOCore, so they'll both be in the same lane, if you get what i mean. lol It seemed like an easy patch, just carrying over some values and the word "quiet", but if it screws things up too much, I'll just load ITO after Energy Weapons Fixed and they can just be louder and heavier. xD
I've yet to explore RobCo, just learned how to make FOMODs, so I'll take to those streets~