180 comments

  1. yoyoma3010
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    REQUIRES A NEW GAME.

    Make sure you install requirements for your game version.

    You can find me on my s7skillsystem-legends-lair channel on the Collective Modding discord.

    https://discord.gg/pF9U5FmD6w
  2. princeofblackice
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    I'm sorry for the question, how does and stay back work? A formlist of weapons like new vegas, or is it based on ammo type or projectile amounts?
    1. yoyoma3010
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      By the vanilla keyword: WeaponTypeShotgun
    2. princeofblackice
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      Ah, thanks for the quick reply.
  3. CrusaderKingg
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    I love the mod and everything, but I really didn't like Build to Destroy. I thought that the 10% chance to reload wouldn't be that bad… until it proved me wrong. The 10% feels like is 50-70%, automatic weapons is downright a death sentence to use it. I'm not asking you to change the mod or anything, but I will remove the trait from my character. I tried to remove via console command using the player.removeperk, but It didn't found the ID for it.
    1. yoyoma3010
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      Player.RemovePerk NVSS_Trait_BuiltToDestroy

      It's very easy to lower the chance. Go into xEdit, look at perk records, go to NVSS_Hidden_BuiltToDestory_Debuff, and change the Subject.GetRandomPercent < 10, to whatever number you want.
  4. WhiteCoffee32
    WhiteCoffee32
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    my implant GRX doesnt recharge and for some reason i have the perk twice, is there a fix or a way to refund my 2 points?
    1. yoyoma3010
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      I don't currently have the time to fix it. There's no way to refund it. Add it to the bug reports and I'll get around to it when I get around to it. I have higher priority projects.

      I honestly want to hand this mod over to someone else simply because I have zero interest in it at this point in time.

      The reason the perk shows up twice is because I forgot to hide the hidden perk.
  5. NoraCHUCHU
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    I assume this requires a patch for Fallout London right?

    I'm patching the mod myself, can I upload my modified version if I manage to get it working???
    It's just esp without the rest of the files so they still require your files
    1. yoyoma3010
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      That's fine, feel free to upload the patch.
    2. NoraCHUCHU
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      Thank you very much. It seems that I managed to get it working at least partially so I will do some tests for some time before uploading it.
    3. epicman682
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      Hey, I myself am pretty interested in a patch for Fallout London myself. Was it something you were able to get working?
    4. NoraCHUCHU
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      Several of us already did. Check the London section here on Nexus.
  6. funny lil thing, when you use terrifying presence on npcs, it incites them to attack. there is a constant battle in diamond city because i did it to two essential npcs
    1. yoyoma3010
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      It is a funny perk, but yeah, can probably break things. I couldn't do dialog checks, since that would be compatibility nightmare.
  7. is there a list of disabled perks? and if not, is sniper one of these disabled perks?
    1. yoyoma3010
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      There is no list of disabled perks. Sniper is available in the form of New Vegas's one rank perk, and it should grant the other 3 ranks of FO4 Sniper, although it has its effects removed.
  8. Revynax
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    Heya, does this mod have a known incompatibility? I'm having the a issue that everytime i try to load a new game i can make the character, give it special points but when leaving vault 111 the game gets stuck. I'm using SKK Quick start.
  9. missingno11
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    does this make the beta wave emitter inaccessible? or does one only need to take the animal friend perk? when i go to build it it says i need wasteland whisperer.
  10. springie
    springie
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    With 100 lockpicking skill I am unable to pick the locks of master type, am I missing something or just stoopid?
    1. thecursedcometh
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      Make sure your skill in the skills tab is actually 100, not being debuffed by anything. Had this happen to me once, turns out my crippled head lowered my lockpick skill to 90.
  11. atomicmursu
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    Quick question about paralyzing palm perk. Does it require player to be completely unarmed, or does unarmed weapons also work with it?