File information

Last updated

Original upload

Created by

CryO5

Uploaded by

Cry05

Virus scan

Safe to use

123 comments

  1. ShadowMasterLP
    ShadowMasterLP
    • member
    • 1 kudos
    a quick question are other creates hostile to it ? otherwise it will die very fast by all those many and powerfull enemy i have at my game 
    1. Cry05
      Cry05
      • premium
      • 20 kudos
      Some are, yes. It shares a faction affiliation with feral ghouls. It was balanced around vanilla monsters and is generally stronger than all of them, but I was unable to account for all of the various enhanced difficulty mods other users may have installed.
    2. ShadowMasterLP
      ShadowMasterLP
      • member
      • 1 kudos
      i saw some other requet a stronger version and i agree i use mod like plutonium creatais and stronger deathclaw / mirelurk queen / behemoth / sentrybot mod and a mod that spawns many powerfull boss enmys with alot health a another file wre he has ike 20k health and good resistenc would be nice you dont need to do it but it would be nice then it would be a nice final battel between me and him :) and bt the mod looks very nice so thx for that
  2. MontyIsntHandy
    MontyIsntHandy
    • member
    • 1 kudos
    i randomly ran into the monster and got the holotape. the lore is so damn good it made me remember to come here and endorse the mod, which i pretty much never do.
  3. Fluff970
    Fluff970
    • premium
    • 0 kudos
    I adore this "Monster". Problem is, the guns I use are a mix of Modded and kinda Over Powered. My character is also passed level 700, so hitting it and watching it flop was a bummer. Going into the Creation Kit, I buffed the crap out of the Nightmare and I'm now stalking it, watching it slaughter anything that it comes across has been a joy.

    Could you possibly add in a "Really Strong Monster" file?  
    My ability to alter files is limited at best, and would love to see this monstrosity decimate everything in and around The Glowing Sea.
  4. ketu0123
    ketu0123
    • premium
    • 0 kudos
    Loved the mod, was exploring road pines motel and dealing with raiders when I got jumpscared by a glowing sprinting power armor that chase you to the end of the earth. Thankfully I was wearing power armor myself. 10/10 would get jumpscared again.
    1. BioZgamer1234567890
      BioZgamer1234567890
      • supporter
      • 0 kudos
      lol
  5. WraithDarkShade41
    WraithDarkShade41
    • member
    • 0 kudos
    So, i was watching this goofball named Al Chestbreach... :)
  6. Jakeolantern1008
    Jakeolantern1008
    • member
    • 0 kudos
    love this mod, really cool idea and the lore behind it could be so cool, like a ghoul that was a person at ground zero, still wearing power armor from those hundreds of years ago, fueled by the un-filtered power of an atom bomb. sick as hell that it glows too 
  7. NeatWolf
    NeatWolf
    • supporter
    • 2 kudos
    Hi there! Love the concept and lore but - I wished you could give options about the radiation drawbacks, so that it feels more like a cool looking reward (regardless of the type of weapons you use).
    Is there any chance you're going to provide a "no rads" variant/patch?
    I'm not entirely familiar with Fallout4 modding - maybe explaining how to do it (remove the rads damage to the player without forcing any cheat) is easier to explain than to upload and maintain?

    I see it's a recent mod (I may have missed if it's been tested to be working on Next Gen or legacy Fallout4), so maybe there's still a chance you may be willing to upload an optional/alternate file in the Files section? (pretty please? ^^). I do understand your reluctance in removing that "unique trait" - I'd feel the same - but maybe just give us the option, options in mods are good? ^^
    Thanks for creating the mod! Even the extra enemy alone is a cool concept I wouldn't mind seeing developed further! (more armours/make it respawn elsewhere when defeated so it doesn't stop being present in the world after killing it, maybe without giving any direction?) 
  8. TheShmoobius
    TheShmoobius
    • supporter
    • 0 kudos
    I feel liek the resource trade off for having a longer battery life isn't balanced. if it didn't radiation damage to other creatures and not just yourself (making fast travel dangerous) or some other bonus ability to the armor it would be a more viable option rather than dumping chems and food items every couple minutes
    1. Cry05
      Cry05
      • premium
      • 20 kudos
      Thanks for the feedback!

      My original idea for this armor was actually to have it do ambient radiation damage to stuff around you too, but unfortunately I wasn't able to find a good way to do it. In the game engine, ambient radiation damage is pretty much limited to the player character and nobody else. Even this ambient radiation usually requires a separate map-marker object that can't be easily attached to armor.

      I'd still love to add this if I ever figure out how to make it happen though (or fake it), but I also didn't want to aggro non-follower NPC's, damage other things the player might deem important, or instantly set off any grenades thrown in your direction. It would have to selectively affect only enemies that are hostile to you while wearing it, or else it could be pretty game-breaking.

      Beyond that, I did take a pretty hard look at things in terms of gameplay and how well it makes sense in the world. An irradiated suit of power armor should deal a bit more radiation damage to the player than the ambient Glowing Sea or wading through water for example.

      I realize that the constant radiation damage can be a big detriment, especially in earlier stages of the game, so I tried to make the perks of wearing this armor pretty strong. The justification for making fusion cores last so long is that you're probably burning through radiation chems instead, and the added damage to radiation-based weapons is significant (melts raiders and gunners pretty fast which hopefully adds some use to the otherwise underwhelming damage type).

      There are also several ways to mitigate the armor's radiation damage significantly or altogether. Maxing the Ghoulish perk even causes this armor to heal you. Equipping even one piece of regular power armor (or using the alternate material on a piece of this one) can also help with radiation resistance, so I even added an extra perk as reward for having all pieces equipped.

      If the radiation damage is still a deal breaker, then it may just not be a good fit for your character build or playstyle. I didn't want this to be "best-in-slot" armor, just an interesting/viable late-game alternative. The armor is still nice to keep as a decorative set for players who collect power armor, and it can also be given to a follower without causing any radiation damage.
    2. Exoclyps
      Exoclyps
      • premium
      • 741 kudos
      If you're still interesting in doing "ambient radiation" I think I figured out a way to do it. 
    3. Cry05
      Cry05
      • premium
      • 20 kudos
      If you're still interesting in doing "ambient radiation" I think I figured out a way to do it. 

      Would absolutely appreciate a rundown of your thoughts on it. I don't think it's something I will implement just yet though. Even if it all works flawlessly, my bigger concern is that it will cause unintended/annoying gameplay problems. Making NPC's hostile for example, causing damage to objects, or causing the player to take radiation damage while in the armor crafting menu are all things that come to mind. I don't know if the novelty of it would be useful enough to outweigh potential risks either. It would be nice for melee builds against human NPC's, but could also be a detriment when fighting anything that might heal from radiation damage instead.

      In the meantime, I've uploaded V1.14 that fixes the AddonNode index for the lights to be 3026. I thought this number would be a bit more random than 7070, but let me know if you encounter other conflicts.
    4. Exoclyps
      Exoclyps
      • premium
      • 741 kudos
      It was actually surprisingly simple in the end. So I was working on a way to make an outfit if worn by a companion give a perk to the player, and in my first step to try find that one I tried to convert the "Radiation Cloak" spell that some enemies have, in this case Deathclaw one to an Enchantment. And it just worked. The companion when having the item equipped would cause me radiation damage.

      Small plugin with the enchantment:
      https://drive.google.com/file/d/10_b6-esPVRA1gztR9BHsWXhsUsVcYCKU/view?usp=sharing

      Would probably want to attach it to the OMOD for the Glow effect if used. You can add various conditions to the effect inside CK when editing the Enchantment (double-click the effect and you get options to add conditions). One that is quite common is "if in combat" and you might also be able to find one that's like condition for being in combat with the target. So it only effects npcs who you're fighting against.
    5. Cry05
      Cry05
      • premium
      • 20 kudos
      Earlier on in development I tried using an enchantment with the same radiation cloak effect. It didn't work for what I wanted at the time because it doesn't have any effect on the 'caster' of the enchantment. I wanted to be sure it would do the same damage to the player, so I scrapped the cloak effect in favor of direct rads to the wearer.

      Now that I really think about it though, I don't think there's any reason it can't have both effects. Theoretically I could still add the radiation cloak as an additional effect on top of what's there.

      It still wouldn't be fully realistic since the ambient radiation would stop as soon as the player exits their power armor, but that may be more desireable for gameplay reasons anyway.

      Other idea I just thought of would be to attach another AddonNode to the .nif files, but use a "radiation light" instead. If I attached these to the GO nifs as well, this might give the more realistic/immersive effect of the armor objects emiting radiation themselves. This would basically be ambient radiation in the most literal possible way the game allows.

      You've given me some ideas to try. I may play around with it in (hopefully) the near future. If it works well, I'll add it to the mod. 🙂👍
    6. Exoclyps
      Exoclyps
      • premium
      • 741 kudos
      Essentially what I ended up for the effect I was toying around with myself. Made one effect that affected players around (the cloak) and another that did the passive stuff (like you got atm).

      I always sort of wanted to toy with the idea if you could somehow make the frame do the radiation, but if your AddOnNode idea works out that could work too.
  9. 2Keen4DreamZ
    2Keen4DreamZ
    • member
    • 2 kudos
    Your concept of Glowing one in T-45 Power Armour roaming the wasteland would bring nightmares to those who live there.
    This truly is a great concept for a quest and slides perfectly into fallout ethos.

    Great Work! 
  10. rashikgutpa1994
    rashikgutpa1994
    • member
    • 1 kudos
    does it have to be T45? imo the worst looking set of PA in FO4...
    1. GeneralDivision
      GeneralDivision
      • member
      • 0 kudos
      t-51 is the worst frfrfrfrf
    2. rashikgutpa1994
      rashikgutpa1994
      • member
      • 1 kudos
      eh they did the t51 good with 76's ultracite

      t60 is goated and i like it more than the x01. The various modder one-offs of the t60 like the A-62 Arctic Power Armor are really sweet.