Added option for the user to choose which types of loose folders to be merged, as some if merged may cause issues in game. Fixed few minor issues.
Version 0.7.26
BMAT no longer includes Archive2 and now it depends on either you having Archive2 from before or to have Creation Kit installed on your PC. As per Bethesda’s policies and rules it forbids any mod to include Archive2 in it (as Archive2 is their property) even though it is a free tool.
Added support for mods with loose files and folders which are sorted based on the load before and load after Vortex rules. Currently supported loose folders (as per community suggestion) are: Textures, Materials, Meshes, Sound, Music, Vis, Strings, LODSettings. If other should be added let me know.
Added support for CCC mods.
Added support for mods which add new files and folders as part of their update.
Added a new BMAT list to allow users to explicitly define which mod to be updated by which mod when BMAT can't find the new mod on its own.
Added a new validation between original BA2 files names and actual archive used. (thanks to wxMichael)
Now when BMAT can't find any of the Vortex files or folders it will ask the user to show BMAT where those are. Provided paths are stored to BMAT config files as reference for BMAT. This should address the issues some of the users were facing where paths and files locations were different across different Windows versions and editions.
The restore/merge choice was moved earlier into the BMAT process, so users won't have to wait for the entire data analysis process to complete if they just want to do a restore.
Performance improvements via multithreaded processing (each loop within BMAT was tested and implemented only where it does improve its performance).
As a cosmetic change the progress bars were standardised and implemented workaround for PowerShell bug 23875.
ModSizeBaseProcessingLimitMB setting is now ignored for mods added to a whitelist.
Mods with texture loose files are merged into a separate BA2 merge from the rest.
BMAT now checks whether a mod BA2 files were compressed as Textures or Main files, and it is not relying on the BA2 file name. This also addresses mods with unsupported BA2 file names like "... - Patch.ba2" or "... - DLC.ba2".
Implemented a workaround for when Vortex fails to change mod folder during mod update.
Fixed issue where BMAT is not recognising if mod is disabled during second BMAT run.
Various code optimisations and fixed few minor bugs.
Version 0.6.82
Added few minor fixes.
Version 0.6.80
Added a fix for users using {USERDATA} in the Vortex mods staging folder path and BMAT cant find the actual path.
Version 0.6.79
Fixed issues where after running BMAT some textures are not loaded with "ModFolderRearange" set to false.
Version 0.6.77
Fixed issues where BMAT can't start Vortex.
Version 0.6.75
Added few more fixes for the Windows paths and Vortex install folder path which was preventing BMAT from automatically starting Vortex.
Version 0.6.73
Added fixes where BMAT can't find Vortex files on some systems due to user settings mismatch. Added feature to handle files skipped by Archive2 which are moved automatically to Main BA2 merge.
BMAT has been split into 3 modules to help with the file validation process on Nexus.
Version 0.6.53
Includes fixes for Windows 10 users like "0 ba2 slots are being used"