Oh, thank you for telling me, I prob wouldn’t have found it otherwise also the Mutant Menagerie- LFAW + FGEP DE patch needs more feral ghouls but what does MFG have to do with FGEP and MM - LFAW?
Instead of blaming my lack of brain i'll blame my lack of english (not my native language) and ask you what your mod does as i didn't understand. It disables items so they don't appear? What's the purpose? Are those items lvl to high for the character in the moment, so this mod would bring balance?
My mod patches other mods to keep them in line with the mod Looted World. It aims to remove loot in the open world to make it more realistic, as scavengers would have certainly picked many places clean of junk and valuables. In a way, it's like "balancing", but not the main goal.
It achieves this by flagging cells where items appear with "Initially Disabled". However, Looted World is an esl plugin, and many mods also edit cells and have esp flagged esl plugins, therefore undoing the flag. My mod drags the "Initially Disabled" flag into a patch with everything else from (insert mod) that is necessary.
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And thank you!! :D
It achieves this by flagging cells where items appear with "Initially Disabled". However, Looted World is an esl plugin, and many mods also edit cells and have esp flagged esl plugins, therefore undoing the flag. My mod drags the "Initially Disabled" flag into a patch with everything else from (insert mod) that is necessary.
clarification of that added into the mod description. good question~ lol