0 of 0

File information

Last updated

Original upload

Created by

morita_K

Uploaded by

dnfrealtec

Virus scan

Safe to use

Tags for this mod

26 comments

  1. xXBalthorXx
    xXBalthorXx
    • member
    • 16 kudos
    Very nice. If you're ever up for it, a version that keeps the hatchlings would be appreciated - or if you could show me what needs to be changed to achieve this, I'm not super good with script files, moreso Creation engine ones. 
    1. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      If you open the esp file in FO4Edit, you’ll see four entries in the Acti tab. For two of the Acti entries with '_Hatching' at the end of their EditorID, you just need to reattach the MirelurkHatchableScript script found in the vanilla Acti entries. However, I haven’t tested if the mod will work properly after making this change
    2. xXBalthorXx
      xXBalthorXx
      • member
      • 16 kudos
      Thank you very much! If/when I get around to editing this, I'll report back and let everyone know if it works or any issues it might have :)
    3. Raff876
      Raff876
      • member
      • 1 kudos
      Can't wait
  2. HellRazOoR
    HellRazOoR
    • supporter
    • 1 kudos
    Awesome idea, I tested it in fallout london (folon) but it didn't work for me.
    1. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      Below, I’m sharing a link to a version fixed to work in Fallout London as well. Make sure to move the ESP lower in your load order to prevent the records in the ESP file from being overwritten by other mods.
      If this mod works well for you, please let me know in the comments. I’ll also post it on the Fallout London mod page.

      https://mega.nz/file/2wVDSCAQ#We1HSWUgMNOf5Rmw1fdMnB99SUNP7xYVk2ZcrRVLNic
    2. HellRazOoR
      HellRazOoR
      • supporter
      • 1 kudos
      I just booted up the game, it works. Thanks for the patch and original mod. :)
  3. TeslaB1992
    TeslaB1992
    • supporter
    • 1 kudos
    What a clever little idea. I always thought all the different ways for Mirelurk babies to be born was weird. If a mirelurk queen can just shoot them out, what is the point of the nests at all?
  4. D41V30N
    D41V30N
    • premium
    • 0 kudos
    How hasn't anyone thought of this before? Using it, it just works. Great stuff, man.
  5. cajetethaog
    cajetethaog
    • supporter
    • 13 kudos
    Thank goodness. Great QoL mod, thanks!
  6. fgambler
    fgambler
    • supporter
    • 125 kudos
    What about preventing the mirelurk queen from spawning in Murkwater Construction Site after the first time she is killed? Every time I visit thar settlement she's inside attacking the settlers, pooping goo everywhere and it's extremely annoying
    1. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      It is not related to this mod, and I believe a separate mod is needed for it. If there are no similar mods and it is feasible to implement, I may create and post it separately.
    2. fgambler
      fgambler
      • supporter
      • 125 kudos
      There are no similar mods, I already searched for it. Long time and annoying issue. It probably would need a script to turn the respawn off, since killing the Mirelurk Queen is required to unlock the Murkwater workshop. Tho some mods like Workshop Framework and SKK Workshop Utilities can also unlock the workshop.
  7. OpheliaNeoma
    OpheliaNeoma
    • premium
    • 166 kudos
    MIRELURK EGGS SWEEP!! 💯💯
    1. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      SWEEP!
  8. streetyson
    streetyson
    • member
    • 146 kudos
    A bit disappointed that no one yet thought to call this an eggcellent idea.
    1. seraphael
      seraphael
      • member
      • 31 kudos
      Don't go yolking around too much - this is serious business, but since you egged me on....Shell yeah! This is a cracking good idea!
    2. streetyson
      streetyson
      • member
      • 146 kudos
      Haha - I'm glad someone scrambled to the plate!
    3. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      Haha, that's a clever pun! Thanks for the kind words!
  9. Xanthus2024
    Xanthus2024
    • member
    • 0 kudos
    Won't this affect the Minutemen retaking The Castle quest? I think you have to wipe out some baby Mirelurks there before the queen shows up.
    1. savagan888
      savagan888
      • member
      • 8 kudos
      +1
    2. dnfrealtec
      dnfrealtec
      • premium
      • 107 kudos
      The quest actually has a script that counts when you take or destroy the Mirelurk eggs, so since this mod involves taking the Mirelurk eggs, it should work just fine.
    3. Xanthus2024
      Xanthus2024
      • member
      • 0 kudos
      Cool 😎
    4. Swanchyboi
      Swanchyboi
      • premium
      • 1 kudos
      I just tested this, works flawlessly
  10. grimwatson69
    grimwatson69
    • member
    • 6 kudos
    Quick Harvest - Mirelurk Egg Edition?
    1. MaxDrechsler
      MaxDrechsler
      • member
      • 1 kudos
      Quick eggs