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LuBuCake

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LuBuCake

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279 comments

  1. MegaMasterSword
    MegaMasterSword
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    Locked
    Sticky
  2. HunieKZ
    HunieKZ
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    It doesn't appear on the chemistry counter. I wish you had told me how to get it.
    1. LuBuCake
      LuBuCake
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      There is a section in the mod's description tab showing you exactly how to get it.
    2. HunieKZ
      HunieKZ
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      What is the code of the weapon?
    3. LuBuCake
      LuBuCake
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      Type on your console "help malorian 4 weap" the the code should appear for you.
    4. crystofor
      crystofor
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      Tell me which file is that explains how to get possession of the weapon...I don't understand..
    5. LuBuCake
      LuBuCake
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      You either spawn it through console commands doing what i said in the previous message or you can go to Rocky Cave in the Glowing Sea and get the weapon. Read the mod's description page in if you still don't know where to find it.
    6. Gendoikari877
      Gendoikari877
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      codes for it's fire attack and a quest show up but not the gun itself, what is the actual code just give it to us instead of making us go around the world to find it
    7. Gendoikari877
      Gendoikari877
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      only in open world not in console
    8. LuBuCake
      LuBuCake
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      My guy, you can spawn it using your MCM menu as stated in the mod's description, It's the first option under the "CP2077 - Malorian Arms 3516" section.
  3. MaxGiant
    MaxGiant
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    Read the entire description and still no idea how to get this gun lmao
    1. LuBuCake
      LuBuCake
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      Virgil's Cave (The Supermutant Scientist from the institute) in the Glowing Sea or you can get it using the "Give Weapon" option in the MCM menu.
    2. MaxGiant
      MaxGiant
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      Thank you, i worked it out, endorse btw and kudos for your fast response.
    3. Gendoikari877
      Gendoikari877
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      what is the code it's not giving me the specific one i need to spawn it
  4. Gendoikari877
    Gendoikari877
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    i did help malorian 4 but only other aspects of it come up not the actual item code i need to spawn it
    just tell us what the damn code is.
  5. elderCDPR1
    elderCDPR1
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    Hello,

    The problem that I have encountered is after I set up the hotkey for the flamer special attack and I pressed the hotkey but it starts to reload instead of the attack, and I have no idea where might went wrong so seeking for some advice.

    Thank you.

    Never mind I have downloaded the pre-gen version for the Garden of Eden Extension :<
    Friendly reminder: first file is pre-gen, and second file is Next-gen
  6. ikgs2000
    ikgs2000
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    Dear LuBuCake,

    This is simply one of the best weapon mods I've ever encountered here in the Nexus community and may you create better weapon mods in the future!
  7. Raymond123456789
    Raymond123456789
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    I know i shouldn't be  making requests, but can you maybe do the nekomata or rasetsu next? 
  8. Diangelius
    Diangelius
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    I like this more than the 1st Malorian Arm 3516 mod.
    However, it would be cool if the laser dot can be fixed to crosshair's center.

    1. MaxGiant
      MaxGiant
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      I second that, lining up the dot to be square in the middle of the crosshairs is very important if not for better reason that its not working right with crosshairs off , its off center
    2. LuBuCake
      LuBuCake
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      When i made the laser sight my focus was to make it centered when aiming down sights because when you're hip firing you already have the crosshair, but it kinda ruins the purpose of it now that i think about it. I'll try to work something out in the next update to make it centered in both situations.
    3. MaxGiant
      MaxGiant
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      Thanks mate, id like to switch off the crosshairs coz its not immersive and use the dot instead, but like we said its off center and misses everything.
    4. SamMiller6000
      SamMiller6000
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      Auto Beam - True Laser Sights Framework.

      https://www.nexusmods.com/fallout4/mods/63641

      (Yes, it does work with the Malorian lasers.)
  9. OOQ1000
    OOQ1000
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    spt32 grad pls
  10. Omegaraptor05
    Omegaraptor05
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    I have a curious question. Sorry if its been asked before and I didn't know, but what's the differences between this mod and this one?

    https://www.nexusmods.com/fallout4/mods/74766
    1. MaxGiant
      MaxGiant
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      This one IS BETTER in every way, i tried both...the other one has more bugs, this one is literally bug free and also this has a unique one handed animation just like Cyberpunk game and the other has an unrealistic double grip which looks odd with this gun
  11. kiralzb
    kiralzb
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    Regardless of whether the Casing Framework is installed or not, the .50 cartridge will eject the .50 cartridge, and the 12.7mm cartridge will eject the 12.7mm cartridge. The Casing Framework does not seem to work?
    Nextgen version.
    1. LuBuCake
      LuBuCake
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      As of today, CF is still missing a version for the nextgen, unfortunately.
    2. kiralzb
      kiralzb
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      So using 12.7mm ammo can achieve the same effect?