ok i downloaded and installed this mod but its not showing up in my inventory or as a craftable item thru the chemistry worktable how do you access this armor i really want to use it for my minutemen playthrough
I have tried everything I can think of trying to get this mod to work with Armorsmith Extended, but nothing has gotten it working for me. I have the 3 different esps off of the AE page, v1.1, v2.0, and v2.75. I have tried all 3 to no avail, I simply cannot get this armor to work with AE's over/under armor feature. AKA, all leather/composite/metal armor pieces are removed upon equipping the Armored General suit.
If anyone has gotten this working, I'd really appreciate the help.
You'll need to manually edit the esp using F4edit to remove the bodyslots. There are various video tutorials on youtube you can watch, and it's so straight forward and easy that it takes a few minutes at most.
I don't suppose that you are even still monitoring this mod much less taking requests. I would like a version of this that simply adds the armor to the knees and shins. Any chance of that happening?
Its actually weaker than a fully modded general's coat. Even when the armored version is also "fully" modded I say "fully" because theres only 1 mod slot.
I love the look of this, any chance the combat armor plates can be customized like normal combat armor? I've got a black retexture for the coat so having shadowed combat armor parts would match perfectly.
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I got my hopes up when the Laser Musket and Laser Turrets were done.
If anyone has gotten this working, I'd really appreciate the help.