ive removed all my other throwing weapons mods and then reinstalled this one and there is still no way at all for me to craft these weapons ive looks in both armour and weaponsmith stations and there isn't any ways to craft these weapons so whats the issue I'm having to fix this problem because so far the only throwing weapons ive got to work with out them being neone pink/purple is the really ugly butter knife mod and I hate that one because 1 if you miss your target you cant pick it up (don't care about that really) and two they are ugly ass butter knives so... how do I fix whatever my problem is to where I cant craft the weapons? or did you move the crafting station and not mention it ive even looks through the chem station for them and still haven't seen them anywhere
UPDATE got it to work after downloading jims gateway esp mods there are 3 weaponry armoury and one other I don't remember but for some reason it allowed this mod to work but they are under blunt weapons and only the throwable combat knives work the others are a bright neon pink but I don't care cause the combat is the strongest
have a CTD issue with throwable knife, also have another Throwing Weapons by Agnonthewolf , had no overwrite didnt think itd have issues. all work properly other than the knife
If you're still having problems with the weapons not showing up when in the workshop or manually dropped, etc. it's most likely caused by a missing world model, as there are two different types of models(if things haven't changed). There's the weapon/armor model, which is rigged to the character and NPCs, and there's the world model, which is what's shown when it's not in use and not in your inventory. Oh, do make sure to apply havoc physics to the world model, otherwise it will break and you won't be able to pick it up again if you drop it. Hope this helps.
Thank you, the Havoc Physics I knew about thus the weapons can be reused in most cases. They can still break of course. With the Creation Kit out I am revisiting this mod and hopefully I can fix the workshop issues.
I'd love to use this mod but AWKCR conflicts with the Layreable Apparel (http://www.nexusmods.com/fallout4/mods/3368/?) mod I've found to be very useful. Is it possible for me to use this mod without it and just use console commands or maybe add a version that doesn't need it?
Bowler hats ??? Not seen a lot of them flying about and killing things. Have you? Perhaps the answer would be realism or at the very least Lore Friendliness.
Personally I appreciate both mods, I enjoy throwing knives every once in awhile myself. When I first saw Gambit77's mod I thought it was really cool how diverse his selection of throwing weapons was but I was bummed he didn't add a throwable combat knife. I'm hoping this will bring my dream to life, going to be trying this thanks for the hard work.
Lore-friendly speaking, how could it be so that a teddy bear launched by a junk jet is powerful enough to bring down a man(woman)? And how could a bowler hat launched by a man(woman) not being powerful enough to bring down another? Totally lore-friendly, so long as you keep doing you pushups, or squeeze the junk or whatever you want to kill with before soaking it into wonderglue.
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also that one includes way more weapons like hammers, screwdrivers, steel cards, forks and a bowler hat
can you tell why should someone use this mod instead, what makes your mod better than the rest?
also if can't kill someone by throwing a bowler hat at that person, then you're just not throwing hard enough
And how could a bowler hat launched by a man(woman) not being powerful enough to bring down another?
Totally lore-friendly, so long as you keep doing you pushups, or squeeze the junk or whatever you want to kill with before soaking it into wonderglue.