Good point. While I don't know of any vanilla way for the player to obtain the rad immunity perk, Pra's radiation scrubber gives it though - Which can be a problem if a rad scrubber is placed within range of a shelter.
I will update the mod to use it's own variant of the perk. This will avoid any possible conflicts with other mods.
player.addperk xxxxxxxx ;No Fall Damage player.addperk xxxxxxxx ;Immune To Acid player.addperk xxxxxxxx ;Immune To Poison player.addperk xxxxxxxx ;Immune To Radiation "xxxxxxxx" to keep people from cheating it in that didn't spend the time to look for the code.
Mostly I use it for testing and trying to fix my game, to save me some time and hassle. There's a 2017 cheat mod that adds immunity to radiation and no fall damage by ArmoredTroll. But since it's a cheat mod, and a nice one, trying to stay vanilla or 'immersive' would defeat the purpose of your mod. I even have a nice mod to change the look of the shelter, so it's even more desirable to use when the weather is a 'bit' green.
I only asked because I cheat sometimes and made me wonder if that might be an issue for others that have something that grants it fully or even temporarily.
I haven't looked at your system yet., but if possible, I'll keep it in line with your methods for consistency. I tend to avoid scripted solutions wherever possible, preferring to hook into and extend the function of existing ones. I may simply add these shelters (or the corresponding perk?) to the lists of conditions I have set for these weather spells, like hazmat suits and power armor.
The Pulowski shelter gives it's occupant a radiation immunity perk. If you use perks in your mod, I will add a formlist to this mod. Your mod will be able to add it's perks to that formlist, and the shelters will then give their occupants those perks.
That would simplify it. Come to think of it, a custom Decontamination Arch shelter would be cool. ... Now I am going to make a Decontaminator mod for the squirt gun/acid gun to use on companions and settlers. A decontamination grenade for temporary relief from rads would also end the rad damage soft lock problem.
WPS_AdditionalProtectionPerks formlist added in version 1.2. Perks in this formlist will be temporarily given to a shelter occupant, in addition to the radiation protection.
Hi :) is it working like that or similar? https://www.nexusmods.com/fallout4/mods/57419 Or are shelters just offering a protected place without going to an interior cell?
Nicely done mate. You are always coming up with creative solutions. I have always fancied the idea of using the Pulowski Preservation Shelters as a “teleportation” device to simulate the transfer of the player into a proper underground shelter. Never actually played the game in survival mode but it begs the question why not try it out.
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While I don't know of any vanilla way for the player to obtain the rad immunity perk, Pra's radiation scrubber gives it though - Which can be a problem if a rad scrubber is placed within range of a shelter.
I will update the mod to use it's own variant of the perk. This will avoid any possible conflicts with other mods.
player.addperk xxxxxxxx ;No Fall Damage
player.addperk xxxxxxxx ;Immune To Acid
player.addperk xxxxxxxx ;Immune To Poison
player.addperk xxxxxxxx ;Immune To Radiation
"xxxxxxxx" to keep people from cheating it in that didn't spend the time to look for the code.
Mostly I use it for testing and trying to fix my game, to save me some time and hassle. There's a 2017 cheat mod that adds immunity to radiation and no fall damage by ArmoredTroll. But since it's a cheat mod, and a nice one, trying to stay vanilla or 'immersive' would defeat the purpose of your mod. I even have a nice mod to change the look of the shelter, so it's even more desirable to use when the weather is a 'bit' green.
I only asked because I cheat sometimes and made me wonder if that might be an issue for others that have something that grants it fully or even temporarily.
Craftable working shelters would be an excellent addition.
I'll add acid and pollution protection to them when my weather mod releases.
I tend to avoid scripted solutions wherever possible, preferring to hook into and extend the function of existing ones.
I may simply add these shelters (or the corresponding perk?) to the lists of conditions I have set for these weather spells, like hazmat suits and power armor.
If you use perks in your mod, I will add a formlist to this mod.
Your mod will be able to add it's perks to that formlist, and the shelters will then give their occupants those perks.
Come to think of it, a custom Decontamination Arch shelter would be cool.
...
Now I am going to make a Decontaminator mod for the squirt gun/acid gun to use on companions and settlers. A decontamination grenade for temporary relief from rads would also end the rad damage soft lock problem.
Decontaminators, thanks for the inspiration.
Perks in this formlist will be temporarily given to a shelter occupant, in addition to the radiation protection.
Please consider leaving an endorsement, it means a lot.
Thanks :)
https://www.nexusmods.com/fallout4/mods/57419
Or are shelters just offering a protected place without going to an interior cell?
You don't go to an interior cell with this mod.
Great idea.
Pra has a Puloswki shelter based teleporter in their immersive teleportation mod.