There are some part description errors I didn't catch, but I will wait until I get more feedback on possible bugs.
If you are experiencing leg floating issues with the most recent update, you must start a new save/load a save prior to installing mod.
If you have older versions of the mod, you most likely have the "testrobotparts.esp". In order to prevent issues, you can either rename "ArmoredAutomatron.esp" to "testrobotparts.esp" and replace it, or remove "testrobotparts.esp" from your load order and put "ArmoredAutomatron.esp" instead.
This amazing, 2 questions thought: 1. will it work with pre NG fallout? 2. any chance for an option to increase the size of the mechs to like x1.5 or x2?
1. yes 2. they use the same scale as sentry bots, and if they are too large they can be troublesome in small indoor environments as they can bodyblock you inside an elevator.
Love the mod, however all the models are all white and with the mod that uses them for the institute, they are also all white. Am i missing a texture file?
Hey, I came to say some of the new legs don't work properly and the new tank parts also. I have everything that's needed but the old robot parts work perfectly. After trying to find all the parts I've noticed that didn't work properly I found a bug. The bug makes it where I can't change Ada's modded parts anywhere pass what I got on her from this mod in other words if I change anything on ADA it's invisible and if I click on a item that's invisible I lose access to that upgrade slot. It worked nicely earlier in the play through but I'm not sure why it's acting up now. This issue only came with the updated version of the mod so the previous is still safe. Other than the bugged robot parts and the invisible parts, it's a awesome mod and can't wait to see more of Armored Core in Fallout 4. If I can get it to work properly I'll post a update on the robot legs that didn't work no matter what I tried. Small note is Ada always needs repair every time I fast travel which the previous patch didn't do, can you look into why that's happening also. Edit : I've noticed that the bug only appears on a robot that has full Armored Core parts on and I tried it with a robot that does not have any Armored Core parts at all and nothing was invisible, I scrolled from top to bottom and it was all there. The parts which said was bugged are only the new legs, ( the unknown parts ) everything else works fine. I saw your sticky note but how would that work when I started a new game? The save/load wouldn't work would it? Also the legs aren't floating, they're straight up broke. it seems like all the legs like said before share the same problem. As soon as Ada get off the platform she complains about her knees and I'm like I didn't change anything. saving and reloading only helps for a very small bit then its back to being bugged.
what happens when I add new legs to the mod is that the formlist that handles changing the race of the robot accordingly doesn't get updated automatically, hence why you get floating legs (or sometimes they disappear). There is a workaround involving console commands to get the new legs working right if you do not want to start a new game.
get desired robot reference id in console with the new legs causing issues
type 'setrace [name of the robot race the legs belong to]'. Your robot should have appropriate animations and not float. You can type in [help "acbipedal" 4 race for the list of bipedal legs, and [help "actank" 4 race] for the tanks. You type in the name not in quotations.
KT-3N2/Barguzin has the race ACBipedalAoi, and Jorasses LG104 has ACBipedalW22.
I do not know if you have any mods that affect health, but if their health goes high enough it turns negative.
I do not have any mods that effect health but I will try your suggestion Edit : This issue started when I made a new game but later in the game and the bug is still there but the set race ACBipedalAoi and ACBipedalW22 is a good temporary workaround until it breaks again but I just keep swapping the commands to get the armor I want without any issues. This will do until a fix comes.
you don't have both ArmoredAutomatron.esp and testrobotparts.esp running together? If you had testrobotparts.esp prior to updating, you should rename ArmoredAutomatron.esp.
When I look under plugins I see ArmoredAutomatron.esp but not the testrobotparts.esp. I have no idea where that is but it's not under the recommended list for the mod nor anywhere else on the page that I've seen. I might just have to downgrade to the more stable version that works and yes, I have the nexus requirement mod. I have all of my mods running so nothing is disabled and I do have Robot Behavior Animation Tweaks installed so I don't understand what the issue is.
the old versions had testrobotparts.esp (which you most likely have in your load order), so in order to eliminate the leg issue without a workaround you must start a new game and either
remove testroboparts.esp from load order and use ArmoredAutomatron.esp or
Move ArmoredAutomatron.esp anywhere but file directory, rename it to testrobotparts.esp, and move it into file directory
How do I find it? I looked under nexus and found no such thing and also under files under fallout 4 directory where all my mods are and it wasn't there ether. The only esp I see is ArmoredAutomatron.esp
Yes from my small time testing it. I tried it on Jezebel and it worked nicely but on Ada the issues started. On Ada if I swap through the legs after a small time passes they get broken and if I click on them or back out while their broken then any part from head to legs will turn invisible and Ada will need repair every spawn in. ( I didn't try to see if the parts turn invisible on Jezebel yet though ) I'm not sure if this had anything to do with it but Ada did bug out when I first saved her from the robots so I had to use the cc to move the quest forward then I noticed the issues so I'm guessing no cc? I'll continue testing it and see what happens after another new game is made.
165 comments
If you are experiencing leg floating issues with the most recent update, you must start a new save/load a save prior to installing mod.
If you have older versions of the mod, you most likely have the "testrobotparts.esp". In order to prevent issues, you can either rename "ArmoredAutomatron.esp" to "testrobotparts.esp" and replace it, or remove "testrobotparts.esp" from your load order and put "ArmoredAutomatron.esp" instead.
1. will it work with pre NG fallout?
2. any chance for an option to increase the size of the mechs to like x1.5 or x2?
2. they use the same scale as sentry bots, and if they are too large they can be troublesome in small indoor environments as they can bodyblock you inside an elevator.
- get desired robot reference id in console with the new legs causing issues
- type 'setrace [name of the robot race the legs belong to]'. Your robot should have appropriate animations and not float. You can type in [help "acbipedal" 4 race for the list of bipedal legs, and [help "actank" 4 race] for the tanks. You type in the name not in quotations.
KT-3N2/Barguzin has the race ACBipedalAoi, and Jorasses LG104 has ACBipedalW22.I do not know if you have any mods that affect health, but if their health goes high enough it turns negative.
We are very pleased with the addition of ACV series parts.
Thanks for the update.