Question buddy: Is it safe to disable this mod mid game if I decide to install the Munitions mod?
If not, is it safe to have both of them installed since this mod was designed for a particular weapon mod and wouldn't conflict with Munitions or other weapon mods? Cheers.
I will work on an update soon as I can, in meantime, the new update really only affects minor stuff from what I see so won't be a huge issue to keep using this!
I'm using True Damage (actually using a synthesis patcher called Caliber, which does the same thing but better IMO, but no one knows about it). I found that the .50 cal machine gun was instant death. I had to remove this mod. But thank you anyway.
Also the values on attachments don't match with the base combat rifle progression, if mixed/matched with vanilla attachments.
I wound up removing the base mod. I think it could be great but needs more sensible "fluff" around it.
Sounds to me like all your issues stem from using a conflicting mod that has no patch, as there is nothing in this mod whatsoever that alters anything but the ammo type.
Yeah I know. There is actually no conflict per se. Just .50 machine gun doesn't work with an unleveled type list (like SCOURGE + True Damage, or Better Locational Damage).
I don't think there are. conflicts anyway. When you go to a weapons workbench and put mods from Rat Runner's mod mixed with the standard Combat Rifle (on the Combat Rifle, not the variants added by Rat Runner), are they congruent stat-wise? For me, the barrels from Combat Rifle Attachements had much worse stats than vanilla.
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If not, is it safe to have both of them installed since this mod was designed for a particular weapon mod and wouldn't conflict with Munitions or other weapon mods? Cheers.
Also the values on attachments don't match with the base combat rifle progression, if mixed/matched with vanilla attachments.
I wound up removing the base mod. I think it could be great but needs more sensible "fluff" around it.
I don't think there are. conflicts anyway. When you go to a weapons workbench and put mods from Rat Runner's mod mixed with the standard Combat Rifle (on the Combat Rifle, not the variants added by Rat Runner), are they congruent stat-wise? For me, the barrels from Combat Rifle Attachements had much worse stats than vanilla.