oh, and i thought it would be faster because it's basically a powered machine fueled by a fusion core so it's more like a vehicle, i watched the tv series and yeah i know they made it slower or whatever, but that show made some really stupid story directions too, with that said i still kind of liked the show, i like what they did with the death claw story in maxan's history lol, instead of him facing the deathclaw like what's told in this game, instead it was this other paladin and he was the scribe meant to aid the moron in the PA, and ended up leaving him for dead and taking his PA for himself lol.
i didn't like the ending of the show though, i mean all of this was all meant for capitalism, really? what a stupid ending lol.
anyway good effort on the mod, but i would argue that it would be more realistic that you would be faster because it's a machine that is powered, think of anything that uses hydraulics to get around, they could be slow, but they could also be very fast and powerful, i was hoping this was more like that because that's how i think of "powered armor"
so we all have our own ideas, you don't need to change the mod to appease me, it's just my thoughts is all, it looks like nexus got rid of the editing comment thing, so i have to instead add in another comment for some reason.
it would make more sense in the show since Maximus wore it without any training, so each step is awkward. but in fallout 4, i would presume that with Nate's military background, he could pilot it more efficiently. I also think that slowing it makes for a more powerfull feeling for players, idk though since its a big cool f*#@ing mech tank thing.
IIRC the longstanding lore of the franchise is that, as long as you're trained with it, you move faster, are stronger and so on. The real issue in Fallout 4 is that we know Nate is trained for sure, but Nora probably isn't, and Bethesda didn't think to clarify how/why Nora and everyone else is seemingly able to use PA whenever with no problem.
Then again, PA isn't supposed to run on disposable batteries that only last a day or two either, but Emil over at Bethesda loves screwing around with the lore like some power-mad god.
This mod is excellent but it has conflicts with Raw input, a very popular mod for pc players. I've already edited it to make it work with raw input but it means I have to do it for future updates as well.
I've edited the esp from this mod so I can't share it without permission but it's pretty easy to do in fo4edit, you need to first load this mod's esp after that of raw input, below is a screenshot showing how this mod uses vanilla Pitch Roll Yaw values (Blue Square) and that raw input's values (Red Square) are shown in red because they're being overwritten by this mod, what you need to do is simply drag and drop those values onto this mod's esp and save it. PS: you need to do this for every EDID (rows on the left window) that are shown as red, hope this helps
There is no a similar mod that when a power armor gets destroyed it stays the piece of armor instead the broken peaces falls to the ground and the armor gets naked
16 comments
Just wish it would also affect first person.
i didn't like the ending of the show though, i mean all of this was all meant for capitalism, really? what a stupid ending lol.
anyway good effort on the mod, but i would argue that it would be more realistic that you would be faster because it's a machine that is powered, think of anything that uses hydraulics to get around, they could be slow, but they could also be very fast and powerful, i was hoping this was more like that because that's how i think of "powered armor"
The real issue in Fallout 4 is that we know Nate is trained for sure, but Nora probably isn't, and Bethesda didn't think to clarify how/why Nora and everyone else is seemingly able to use PA whenever with no problem.
Then again, PA isn't supposed to run on disposable batteries that only last a day or two either, but Emil over at Bethesda loves screwing around with the lore like some power-mad god.