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GavMan

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Gavdaman

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5 comments

  1. argga
    argga
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    Dear Gav
    Should I build all your cityplans into one save game? Do you experience more crash if too many cityplans are in a savegame?

    All my savegame that has more than 10 cityplans(Megapack) have these symptoms. 

    Symtom are :
    1 Higher cpu usage than normal all through out the play, it is emeded into the save forever. 
    2 Game exe doesnt shut down and linger in task manager with high cpu usage.
    3 Game crash often.


    Eventhough my modlist is very light. -- just ss2  and 7 addons, and just 2 furniture mods. 1 cloth mod. and necessary bug fix like baka and highfps fix
    1. Gavdaman
      Gavdaman
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      It would probably be better to ask over on the SS2 Forums as I create the plans, but don't have a lot of knowledge to how they actually function.
      My understanding is that each city plan that is on any level other than 3 will be running scripts for monitoring when it needs to upgrade along with all the ones for individual plots etc.
      Thus if a city plan is at level 3 - and all the plots are at level 3 then there should be less scripts needed. 
      This is part of the reason why I try to include either a layout or single level city plan (of the final level) in the file/s - a trade-off between watching a city plan grow with sheading a number of scripts.

      Also my plans have a lot of objects in them - thus more stuff to juggle for the CPU/GPU to crunch on the loaded cells.
      Similar to the triangle of death with Abernathy, Red Rocket and Sanctuary where if you enter some cells all three settlements can be loaded - made worst if sprinting into the area as additional cells try to load while the previous ones are still loading and can cause CTD
  2. ThisIsMe84
    ThisIsMe84
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    This is looking very nice. Will it exist as a stand-alone SS2 plot in the future ? Can it be already used as it comes right now ?

    Thank you very much for sharing your creation with us.
    1. Gavdaman
      Gavdaman
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      I will be combining with my Buildings add on (which has my plotapalooza 1 entry).
      I'm waiting on some assistance about how to merge it (so I don't have to re-enter and sort in the CK in the Buildings add-on)
      I am not that knowledgeable on the plug-in side of things - but I presume that if you use the plan from this plugin, it will not switch across when it is added the buildings add-on - you would need to manually select the new plan.
    2. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      Thank you for your reply.

      I would like to continue using this plot as single mod. Hopefully this option will continue to exist in the future.

      You have wonderful looking city plans in your Nexus author's page, but I'm a fan of smaller mods that do exactly what I want and need, to avoid unnecessary conflicts and bloat. The modlist I'm currently setting up around SS2 is reaching 800+ items, so I need to be picky or I'm afraid the engine will choke up on me. I might change my mind once I've seen the plans included in the Rise of the Commonwealth collection, and perhaps replace it with some of yours.

      In any case, thank you again for your generosity in sharing your mods, and please have a nice day.