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BriarWillow

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  1. Tadahh683
    Tadahh683
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    After checking this in xedit, it is exactly what I have been looking for.  I was currently working on a mod just like this because I always felt that Radaway and Stimpaks were just a cash cow.  I guess I can abandon mine and use yours.  I will admit though that I had to tone down your rad values some.  I have this mod in my load order for a playthrough that I am starting.  
    1. BriarWillow
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      Glad it's to your liking. I get it feeling a bit harsh but even with RadAway being reduced (and used for making water) I feel like the different ways you can get rid of rads makes up for it. Plus any investment in Survival or buying from vendors can get you better quality of food (on top of the reduction of rads from Survival). But yeah starting out I can see it being daunting/annoying so I get changing it.

      I was working on a patch before I ended up taking a break from modding, to fix some minor issues and rebalance a few things. Idk when I'll finish it but it'll make Vault 81 and 118's water fountains give Purified Water, add hydration to some fruits, and make Stimpaks/Super Stimpaks cheaper, since they should be less valuable with how nerfed they are and it should bring down the dehydration they cause. Those sorts of changes should lessen the amount of rads you soak up from drinking water, which I found to be the most common source early game and feel like taking damage during combat was overly punishing. 1-2 hits = 1 stimpak = 2-3 boiled/cleaned waters = 50-150 rads.

      I've also gone back and forth on the pricing for the various waters, since how much they hydrate you is based on how valuable they are. I can't recall what they're at now but at the moment I feel like making it so one drink of boiled water should cure one stage of dehydration, so I'll likely make sure it's balanced around that whenever I get to updating the mod. It'll make water more expensive across the board but less of a pain in the ass to deal with lol.
    2. Tadahh683
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      Been using your mod in my current run and am at level 21 as of now, some thoughts.  I probably could have used your original rad values and still enjoy it since my Radaway use has only been moderately more than usual.  I don't know if the fatigue system is working as it should or not as it seems to be slow, even when I jack the factor up.  I understand your dilemma with pricing.  I struggled with that as well.  My initial idea was to have food and water expensive in order to make it harder to obtain but realized that after a while that would make those items cash cows when your supply becomes more than you need. I have found as I am sure everyone has, that at about level 15 your supplies are usually more than enough.  Even when using loot reducers.  I have a policy of not harvesting meat and only using meat I find in camps and still have more than enough.  In conclusion, I still find your mod the closest thing to what I had in mind.  I can probably use your original values and be closer to what I am looking for. I don't use other radiation mods as they tend to go to the extreme and force the player to use gas masks which I don't want to, and I also don't use power armor since that makes the game too easy.  The only other thing is I think Stimpaks and Radaway should be debuffed from original game values and food and water should have very little healing or none at all in order to make those items used more instead of hoarding them just to sell.  Anyway, love the mod, thanks for making it.
    3. BriarWillow
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      Thanks for the feedback, I'm glad you're still enjoying the mod. I do have a (small) update in the works to rebalance some things and fix some bugs, it's just slow going because I have ADHD and have to be in the right mindset to focus on making mods lol. A few things I'll be adjusting are increasing the value of water types slightly and adding hydration to some fruits, and decreasing the value of stimpaks, to try and make hydration less punishing. Stimpaks are already pretty nerfed (they only heal a flat 30 hp instead of 30% now, though that can still be boosted with Medic), but as the mod currently is they cause a level of dehydration, so using multiple in a fight early game can force you to consume a few hundred rads in a single fight from drinking a lot of water, so these changes will try to make that more balanced.

      Rad-Away I haven't really touched outside of making it rarer and making it required for purified water. If I were to rebalance it I'd likely make it more expensive and increase the negative effects rather than touching how much radiation it removes. Another mod I've also been thinking about making (if I can figure it out) is a vendor overhaul, where you can only trade categories of items with specific types of vendors, and it reduces the amount you can sell items for and increases the amount you sell them for. I'm pretty sure similar mods already exists on Nexus, but they don't for Playstation, and if I make it for that platform I'm sure I'll upload it here as well. But that type of add on will allow me to readjust consumable values for stuff like hydration and starvation while keeping the economy balancing mostly separate.

      Also food only heals you with certain magazine perks and with the higher ranks of the Survival perks (well, I think I made some of the more expensive food items you can buy also heal you a bit even with no Survival so that isn't entirely true). In any case I wanted Survival to be an alternative to Medic, similar to previous games, and if I remember right I pretty heavily nerfed food healing even at the highest level by basing it off of raw food instead of the cooked variants. I'll consider re-adjusting them but for now I think I'm happy where it's at.
    4. Tadahh683
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      I had to restart my run because my game got screwed up and had problems running.  I have a tendency to constantly try out new mods and in the end I usually screw  up my game.  Anyways, I will make your mod permanent in any of my runs.  I only wish I could figure out why the fatigue system seems to run so slow.  I read your idea for vendors.  There is a mod called complex vendors which I believe does what your talking about.  Haven't played FO on my PS4 in a while so I'm not sure what is available for it.  I get your struggle with pricing and buffs for each item.  I tried to base my pricing on weight after I adjusted the weights of each item according to their size (based on picture).  I removed all healing on any non-meat item, didn't want food to replace stimpacks as a source of healing.  Meat items I only gave a small healing effect, again didn't want to replace stimpacks.  All food was radiated, cooked was lowered.  I did debuff stimpacks and radaway's healing effect as a way to keep from stockpiling them and just selling the extras.  I will take a look at your mod in xedit and maybe make some personal adjustments.  The only thing I was looking into making that I didn't see in yours was that any item requiring water to have a purified or dirty version as an option if someone was low on purified water.  I did download your mod again in order to go back to your original rad values. Thanks for your time and effort.  
  2. you my friend, are cruel.

    i love it!

    not downloading it though, since i don't wanna suffer.
    1. BriarWillow
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      I promise it's not as bad as it seems lol. I play with this mod plus Looted World and it intensifies the survival aspect of the game, but it's definitely manageable (even without investing into perks like Lead Belly).

      But yeah I don't blame you if you don't want to have to worry about that aspect of the game.
  3. lucidriano
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    Endorsed (y). can u explain why the roast section  has rads too?
    1. BriarWillow
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      Thanks! This mod actually started as adding rads to the cooked food (along with adding the different water types) because I felt like FO4 was lacking in radiation being an actual danger between the overabundance of radaway, cheap rad removal from doctors, and cooked food having zero rads. So now balancing your rad level is a more important aspect of survival, and requires either investing in some perks to avoid/cure or investing more money/time scavenging into curing yourself.