Do you think you could add like random settler npcs everytime the thing is loaded? even if you cant talk to them, it would add so much to this mod i think :D
If the monorail is moved in the CK, does it require edits with the script? I am planning to move the monorail castle station to one of the walls going to monorail spectacle island in a small port that I created (spectacleislandext).
---> To answer my question, no it does not need any script edit, just drag it and move in CK.
Finally moved it, my god it looks so cool on my airfield / vacation spectacle island. It took a lot of edits but found a work around, btw is the light source at the side of the signs supposed to not work. I even tried it on my vanilla setup but I dont even see it light up. Either way thanks for the mod.
Is there a way to adjust the speed of the train? LODs are not loading properly because they are traveling too fast. I'm having issues with characters being pushed against walls and falling into the ocean while traveling.
Ah, alright. I was kind of hoping that it would have to be constructed first, as opposed to just existing in the world from the very start. Not trying to sound ungrateful or anything, it just feels a little odd finding a fully intact monorail in the post-apocalypse.
Thanks for the quick reply. I'll never complain about immersion, plus I have a mod where you pay caravans to fast travel between settlements with them so the price isn't a standout problem either.
188 comments
Thanks to all of you who voted monorail!
Can't make hot mods without them.
You all heard the man!Send big booba screenies of your chars on the monorail. URGENT!
Zero.
Nada.
Zilch.
Im not making public mods anymore.
---> To answer my question, no it does not need any script edit, just drag it and move in CK.
If you're adding or removing track pieces, then yes.
Finally moved it, my god it looks so cool on my airfield / vacation spectacle island. It took a lot of edits but found a work around, btw is the light source at the side of the signs supposed to not work. I even tried it on my vanilla setup but I dont even see it light up. Either way thanks for the mod.
It will light up when the station lights are ON (night/storm) and the station is outside the loaded area.
Crashes on loading a save from in game. But not loading one from menu.
So dying = crash.
Same for Another Green Mod, Natural Green, etc.
Yet smth like natural surroundings is fine.
Just the whims of the crappy vr version. Or maybe this mod is too next gen. Idk.
But yeah, VR is fussy about many things. Sadly.
Vr being vr
LODs are not loading properly because they are traveling too fast.
I'm having issues with characters being pushed against walls and falling into the ocean while traveling.