I wish people would actually read the description page.
"I made sure to clean this mod in FO4edit so that pre-combines are not damaged. I also thoroughly tested it before release to ensure everything runs smoothly. However, if anybody has any problems or find any errors, please let me know, thanks."
Thank you but i read some comments indicating FPS drops around the areas the modder altered, that is very unusual if everything has been done correctly ...
Sadly the Cambridge Museum of History door is placed right where the Decrepit Office Building door is from the mod "Nordic Europa Research Facility (Dungeon)" if there could be a patch for this that would be amazing. Thank you!
Unfortunately I designed the Museum interior to fit that exact building, so a "Patch" as such wouldn't really be possible, unless the author of that mod made their own patch.
Hopefully quick request, could you update the version information used by Nexus in the page header? It is currently reporting version 1 as the current version while the actual current version is 1.2.
If doors were added, likely not. Not a dis, its just that most modders that add stuff to exterior cells rarely re-do the precombines (which ALWAYS must be done if you touched an ext. cell). Its actually not that hard to re-make them, and some mods have patches that add them. This one might be too new for those patch-modders to have gotten to it yet.
Adding things usually isn't a problem, changing existing stuff is. The author already confirmed to me that precombines are broken at this location, but it was easy to clean with xEdit.
Just letting you know that someone has reuploaded your mod to Bethesda.net for PC users without your permission. You'll likely have to submit a DMCA takedown to Bethesda if you want it taken down.
Are you planning on adding this to Console? I absolutely love the Fens mod and LOVE more exploration opportunities. Also I had an idea for a unique set of clothing you could add to the cabaret club "a copy of magnolias clothing from the fallout shelter online character card made for vanilla bodies".
Welp I think my dream of an ultimate exploration mod playthrough may or may not be tarnished. I can only hope and Pray that TommyGunner ports this to Bethesda.Net like he did his Fens interiors mod.
Hey m8 it's me again i am trying to download it but it keeps kicking me back to the home screen due to "process could not be completed error" which from what I have read is because of screenshots. I am hyped but sad it's not able to be downloaded I couldn't say which screenshot is broken. But just know it's not your fault or any other modders fault its a Bethesda.Net problem I think all the images for the mod are either corrupted by Bethesda.net so I would try to remove all the photos and just put a new fresh one "Damn Bethesda". I'll also put in a complaint to Bethesda about them breaking the game in hopes the fix it. Thx m8.
Both mods very tasty, with a creative feeling to them. Not just another square room, with a box of treasure in the corner. Looking forward to whats next.
67 comments
"I made sure to clean this mod in FO4edit so that pre-combines are not damaged. I also thoroughly tested it before release to ensure everything runs smoothly. However, if anybody has any problems or find any errors, please let me know, thanks."
You want HIM to make a patch for the MOD you chose to use?
Lol
You make it...lern how to use Fo4 Edit and make the override.
now scoot you philandering peddler !
Not a dis, its just that most modders that add stuff to exterior cells rarely re-do the precombines (which ALWAYS must be done if you touched an ext. cell).
Its actually not that hard to re-make them, and some mods have patches that add them. This one might be too new for those patch-modders to have gotten to it yet.
https://mods.bethesda.net/en/fallout4/mod-detail/4368031